/**********************************************************************
will add copyright bs later
$Id$
**********************************************************************/
#include "objgfx30.h"
#include "objfont.h"
#include <stdio.h>
int main() {
Int32 foo;
UInt8 r, g, b;
r=0;
g=0;
b=0;
foo = 0;
bool result;
TGfx0* buf=0;
TGfx0* buf2=0;
TScreen* Screen=0;
Screen = new TScreen();
TDPFont* font=0;
buf = new TGfx0();
buf2 = new TGfx0();
font = new TDPFont();
buf->create(400,400,def_pixfmt_32bpp);
// buf2->create(400,400,def_pixfmt_15bpp);
// buf2->alias(*buf,0,3,8,8);
buf2->clone(*buf);
buf2->putPixel(0,0,1);
buf2->putPixel(buf2->getMaxX(),buf2->getMaxY(),1);
buf2->clear(1);
result = font->load("PACMAN.DPF");
font->setColor(255,255,255);
font->putText(*buf,0,0," World");
// buf->copyBuf(0,0,*buf,40,0,79,8);
buf->rectangle(0,0,15,7,1);
for (r=0; r<8; r++) {
for (g=0; g<80; g++)
if (buf->getPixel(g,r)) printf("*"); else printf(" ");
printf("\n");
}
if (Screen) delete Screen;
if (buf) delete buf;
if (buf2) delete buf2;
if (font) delete font;
return(0);
}