#ifndef OGBLIT_H #define OGBLIT_H #include "ogSprite.h" class ogBlit: public ogSprite { protected: uInt8 * blitMask; uInt32 blitMaskSize; uInt32 totalPixCount; int32 startX, startY; int32 endX, endY; void BlitSize(ogSurface&, int32, int32, int32, int32); public: ogBlit(void); ogBlit(const ogBlit &, bool); virtual void Get(ogSurface&, int32, int32, int32, int32); void GetBlitMask(ogSurface &, int32, int32, int32, int32); uInt32 GetBlitMaskSize(void) const { return blitMaskSize; } void GetBlitWithMask(ogSurface&, int32, int32); virtual uInt32 GetSize(void); virtual bool LoadFrom(const char *, uInt32); virtual void Put(ogSurface&, int32, int32); virtual bool SaveTo(const char *, int32); virtual ~ogBlit(void); }; // ogBlit #endif