/**********************************************************************
will add copyright bs later
$Id$
**********************************************************************/
#include "objgfx30.h"
#include "objfont.h"
#include <stdio.h>
int main() {
TPixelFmt pixfmt;
UInt32 foo;
TGfx0* buf=0;
TGfx0* buf2=0;
buf = new TGfx0();
buf2 = new TGfx0();
pixfmt.BPP=8;
buf->create(400,400,(TPixelFmt *)&def_pixfmt_8bpp);
buf2->create(400,400,(TPixelFmt *)&def_pixfmt_8bpp);
buf->flip(buf2);
buf->setRGBPalette(0,253,255,255);
buf->setRGBPalette(1,255,251,255);
buf->setRGBPalette(2,251,255,255);
buf->setRGBPalette(3,255,255,255);
buf->setRGBPalette(4,255,253,255);
buf->setRGBPalette(5,255,255,251);
foo=buf->RGB(255,255,255);
printf("%d\n",(int)foo);
if (buf) delete buf;
return(0);
}