#ifndef OGDISPLAY_VESA_H #define OGDISPLAY_VESA_H #include "objgfx30.h" struct TMode_Rec { uInt16 ModeAttributes __attribute__((packed)); uInt8 WindowAFlags __attribute__((packed)); uInt8 WindowBFlags __attribute__((packed)); uInt16 Granularity __attribute__((packed)); uInt16 WindowSize __attribute__((packed)); uInt16 WindowASeg __attribute__((packed)); uInt16 WindowBSeg __attribute__((packed)); void* BankSwitch __attribute__((packed)); uInt16 BytesPerLine __attribute__((packed)); uInt16 xRes __attribute__((packed)); uInt16 yRes __attribute__((packed)); uInt8 CharWidth __attribute__((packed)); uInt8 CharHeight __attribute__((packed)); uInt8 NumBitPlanes __attribute__((packed)); uInt8 BitsPerPixel __attribute__((packed)); uInt8 NumberOfBanks __attribute__((packed)); uInt8 MemoryModel __attribute__((packed)); uInt8 BankSize __attribute__((packed)); uInt8 NumOfImagePages __attribute__((packed)); uInt8 Reserved __attribute__((packed)); // Direct colour fields (required for Direct/6 and YUV/7 memory models uInt8 RedMaskSize __attribute__((packed)); uInt8 RedFieldPosition __attribute__((packed)); uInt8 GreenMaskSize __attribute__((packed)); uInt8 GreenFieldPosition __attribute__((packed)); uInt8 BlueMaskSize __attribute__((packed)); uInt8 BlueFieldPosition __attribute__((packed)); uInt8 AlphaMaskSize __attribute__((packed)); uInt8 AlphaFieldPosition __attribute__((packed)); uInt8 DirectColourMode __attribute__((packed)); // VESA 2.0 specific fields uInt32 physBasePtr __attribute__((packed)); void* OffScreenMemOffset __attribute__((packed)); uInt16 OffScreenMemSize __attribute__((packed)); uInt8 paddington[461] __attribute__((packed)); }; struct TVESA_Rec { char VBESignature[4] __attribute__((packed)); uInt8 minVersion __attribute__((packed)); uInt8 majVersion __attribute__((packed)); uInt32 OEMStringPtr __attribute__((packed)); uInt32 Capabilities __attribute__((packed)); uInt32 VideoModePtr __attribute__((packed)); uInt16 TotalMemory __attribute__((packed)); // VESA 2.0 specific fields uInt16 OEMSoftwareRev __attribute__((packed)); uInt32 OEMVendorNamePtr __attribute__((packed)); uInt32 OEMProductNamePtr __attribute__((packed)); uInt32 OEMProductRevPtr __attribute__((packed)); uInt8 paddington[474] __attribute__((packed)); }; class ogDisplay_VESA : public ogSurface { protected: uInt16 ScreenSelector; TVESA_Rec* VESARec; TMode_Rec* ModeRec; bool InGraphics; uInt16 findMode(uInt32, uInt32, uInt32); void getModeInfo(uInt16); void getVESAInfo(void); void setMode(uInt16); virtual uInt32 rawGetPixel(uInt32, uInt32); virtual void rawSetPixel(uInt32, uInt32, uInt32); virtual void rawLine(uInt32, uInt32, uInt32, uInt32, uInt32); void setPal(void); public: ogDisplay_VESA(void); virtual bool ogAvail(void); virtual bool ogAlias(ogSurface&, uInt32, uInt32, uInt32, uInt32); virtual void ogClear(uInt32); virtual bool ogClone(ogSurface&); virtual void ogCopyLineTo(uInt32, uInt32, const void *, uInt32); virtual void ogCopyLineFrom(uInt32, uInt32, void *, uInt32); virtual void ogCopyPal(ogSurface&); virtual bool ogCreate(uInt32, uInt32, ogPixelFmt); virtual uInt32 ogGetPixel(int32, int32); virtual void * ogGetPtr(uInt32, uInt32); virtual void ogHLine(int32, int32, int32, uInt32); virtual bool ogLoadPal(const char *); virtual void ogSetPixel(int32, int32, uInt32); virtual void ogSetRGBPalette(uInt8, uInt8, uInt8, uInt8); virtual void ogVFlip(void); virtual void ogVLine(int32, int32, int32, uInt32); virtual ~ogDisplay_VESA(void); }; // ogDisplay_VESA #endif