#include <sStyle.h> #include <sTypes.h> #include <objgfx40.h> #include <string> sBGColor::sBGColor(void) { memset(colors, 0, sizeof(colors)); return; } // sBGColor::sBGColor sBGColor::~sBGColor(void) { return; } // sBGColor::~sBGColor sRGB8Color::sRGB8Color(uInt8 r, uInt8 g, uInt8 b) { red = r; green = g; blue = b; return; } // sRGB8Color::sRGB8Color sRGBA8Color::sRGBA8Color(uInt8 r, uInt8 g, uInt8 b, uInt8 a) { red = r; green = g; blue = b; alpha = a; return; } // sRGBA8Color::sRGBAColor sSize::sSize(uInt32 w, uInt32 h) { size = 0; width = w; height = h; return; } // sSize::sSize sSize::sSize(uInt32 s, uInt32 w, uInt32 h) { size = s; width = w; height = h; return; } // sSize::sSize sSize::~sSize(void) { return; } sPixelFormat::sPixelFormat(uInt8 bitsPerPix, uInt8 RFP, uInt8 GFP, uInt8 BFP, uInt8 AFP, uInt8 RMS, uInt8 GMS, uInt8 BMS, uInt8 AMS) : ogPixelFmt( bitsPerPix, RFP, GFP, BFP, AFP, RMS, GMS, BMS, AMS) { return; } // sPixelFormat::sPixelFormat