using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Tests { internal class MockSearchOperation : MockOperation, ISearchOperation { public new event Action<Error> OnOperationError = delegate { }; public new event Action OnOperationFinalized = delegate { }; public IEnumerable<PackageInfo> Packages { get; set; } public MockSearchOperation(MockOperationFactory factory, IEnumerable<PackageInfo> packages) : base(factory) { Packages = packages; } public void GetAllPackageAsync(Action<IEnumerable<PackageInfo>> doneCallbackAction = null, Action<Error> errorCallbackAction = null) { if (ForceError != null) { if (errorCallbackAction != null) errorCallbackAction(ForceError); IsCompleted = true; OnOperationError(ForceError); } else { if (doneCallbackAction != null) doneCallbackAction(Packages); IsCompleted = true; } OnOperationFinalized(); } } }