using System; namespace UnityEditor.PackageManager.UI.Tests { internal class MockOperation : IBaseOperation { public event Action<Error> OnOperationError { add { } remove { } } public event Action OnOperationFinalized { add { } remove { } } public event Action<string> OnOperationFailure { add { } remove { } } public bool IsCompleted { get; protected set; } public bool RequireNetwork { get; set; } public Error ForceError { protected get; set; } // Allow external component to force an error on the requests (eg: testing) protected readonly MockOperationFactory Factory; protected MockOperation(MockOperationFactory factory) { RequireNetwork = false; Factory = factory; } public void Cancel() { } } }