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MI-AudioMixer / Assets / Scripts / AudioController.cs
@flameshadow flameshadow on 10 Apr 2019 876 bytes first commit
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using UnityEngine.Audio;
public class AudioController : MonoBehaviour
{
    public AudioMixerSnapshot exploring;
    public AudioMixerSnapshot battling;

    public AudioSource stingSound;

    private float transitionTime = 1;

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "BattleZone")
        {
            battling.TransitionTo(transitionTime);
        }
    } // void OnTriggerEnter2D()

    private void OnTriggerExit2D(Collider2D collision)
    {
        if (collision.tag == "BattleZone")
        {
            exploring.TransitionTo(transitionTime);
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}