using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class AudioController : MonoBehaviour { public AudioMixerSnapshot exploring; public AudioMixerSnapshot battling; public AudioSource stingSound; private float transitionTime = 1; private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "BattleZone") { battling.TransitionTo(transitionTime); } } // void OnTriggerEnter2D() private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "BattleZone") { exploring.TransitionTo(transitionTime); } } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }