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CEE_VE50 / gs / easing / Elastic.as
@cwolsen cwolsen on 19 Jun 2019 1 KB Initial Import
package gs.easing {
	public class Elastic {
		private static const _2PI:Number = Math.PI * 2;
		
		public static function easeIn (t:Number, b:Number, c:Number, d:Number, a:Number = 0, p:Number = 0):Number {
			var s:Number;
			if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
			if (!a || a < Math.abs(c)) { a=c; s = p/4; }
			else s = p/_2PI * Math.asin (c/a);
			return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*_2PI/p )) + b;
		}
		public static function easeOut (t:Number, b:Number, c:Number, d:Number, a:Number = 0, p:Number = 0):Number {
			var s:Number;
			if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
			if (!a || a < Math.abs(c)) { a=c; s = p/4; }
			else s = p/_2PI * Math.asin (c/a);
			return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*_2PI/p ) + c + b);
		}
		public static function easeInOut (t:Number, b:Number, c:Number, d:Number, a:Number = 0, p:Number = 0):Number {
			var s:Number;
			if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
			if (!a || a < Math.abs(c)) { a=c; s = p/4; }
			else s = p/_2PI * Math.asin (c/a);
			if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*_2PI/p )) + b;
			return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*_2PI/p )*.5 + c + b;
		}
	}
}