/***************************************************************************** * vlc_playlist.h : Playlist functions ***************************************************************************** * Copyright (C) 1999-2004 the VideoLAN team * $Id$ * * Authors: Samuel Hocevar <sam@zoy.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #ifndef VLC_PLAYLIST_H_ #define VLC_PLAYLIST_H_ # ifdef __cplusplus extern "C" { # endif #include "vlc_input.h" #include "vlc_events.h" #include "vlc_services_discovery.h" #include <stdio.h> #include <stdlib.h> TYPEDEF_ARRAY(playlist_item_t*, playlist_item_array_t); /** * \file * This file contain structures and function prototypes related * to the playlist in vlc * * \defgroup vlc_playlist Playlist * * The VLC playlist system has a tree structure. This allows advanced * categorization, like for SAP streams (which are grouped by "sap groups"). * * The base structure for all playlist operations is the input_item_t. This * contains all information needed to play a stream and get info, ie, mostly, * mrl and metadata. This structure contains a unique i_id field. ids are * not recycled when an item is destroyed. * * Input items are not used directly, but through playlist items. * The playlist items are themselves in a tree structure. They only contain * a link to the input item, a unique id and a few flags. the playlist * item id is NOT the same as the input item id. * Several playlist items can be attached to a single input item. The input * item is refcounted and is automatically destroyed when it is not used * anymore. * * In the playlist itself, there are two trees, that should always be kept * in sync. The "category" tree contains the whole tree structure with * several levels, while the onelevel tree contains only one level :), ie * it only contains "real" items, not nodes * For example, if you open a directory, you will have *\verbatim * Category tree: Onelevel tree: * Playlist Playlist * - Dir - item1 * - Subdir - item2 * - item1 * - item2 *\endverbatim * The top-level items of both tree are the same, and they are reproduced * in the left-part of the playlist GUIs, they are the "sources" from the * source selectors. Top-level items include: playlist, media library, SAP, * Shoutcast, devices, ... * * It is envisioned that a third tree will appear: VLM, but it's not done yet * * The playlist also stores, for utility purposes, an array of all input * items, an array of all playlist items and an array of all playlist items * and nodes (both are represented by the same structure). * * So, here is an example: * \verbatim * Inputs array * - input 1 -> name = foo 1 uri = ... * - input 2 -> name = foo 2 uri = ... * * Category tree Onelevel tree * - playlist (id 1) - playlist (id 3) * - category 1 (id 2) - foo 2 (id 8 - input 2) * - foo 2 (id 6 - input 2) - media library (id 4) * - media library (id 2) - foo 1 (id6 - input 1) * - foo 1 (id 5 - input 1) * \endverbatim * Sometimes, an item must be transformed to a node. This happens for the * directory access for example. In that case, the item is removed from * the onelevel tree, as it is not a real item anymore. * * For "standard" item addition, you can use playlist_Add, playlist_AddExt * (more options) or playlist_AddInput if you already created your input * item. This will add the item at the root of "Playlist" or of "Media library" * in each of the two trees. * * If you want more control (like, adding the item as the child of a given * node in the category tree, use playlist_BothAddInput. You'll have to provide * the node in the category tree. The item will be added as a child of * this node in the category tree, and as a child of the matching top-level * node in the onelevel tree. (Nodes are created with playlist_NodeCreate) * * Generally speaking, playlist_NodeAddInput should not be used in newer code, it * will maybe become useful again when we merge VLM; * * To delete an item, use playlist_DeleteFromInput( input_id ) which will * remove all occurrences of the input in both trees * * @{ */ /** Helper structure to export to file part of the playlist */ struct playlist_export_t { char *psz_filename; FILE *p_file; playlist_item_t *p_root; }; /** playlist item / node */ struct playlist_item_t { input_item_t *p_input; /**< Linked input item */ /** Number of children, -1 if not a node */ int i_children; playlist_item_t **pp_children; /**< Children nodes/items */ playlist_item_t *p_parent; /**< Item parent */ int i_id; /**< Playlist item specific id */ uint8_t i_flags; /**< Flags */ playlist_t *p_playlist; /**< Parent playlist */ }; #define PLAYLIST_SAVE_FLAG 0x0001 /**< Must it be saved */ #define PLAYLIST_SKIP_FLAG 0x0002 /**< Must playlist skip after it ? */ #define PLAYLIST_DBL_FLAG 0x0004 /**< Is it disabled ? */ #define PLAYLIST_RO_FLAG 0x0008 /**< Write-enabled ? */ #define PLAYLIST_REMOVE_FLAG 0x0010 /**< Remove this item at the end */ #define PLAYLIST_EXPANDED_FLAG 0x0020 /**< Expanded node */ /** Playlist status */ typedef enum { PLAYLIST_STOPPED,PLAYLIST_RUNNING,PLAYLIST_PAUSED } playlist_status_t; /** Structure containing information about the playlist */ struct playlist_t { VLC_COMMON_MEMBERS struct playlist_services_discovery_support_t { /* the playlist items for category and onelevel */ playlist_item_t* p_cat; playlist_item_t* p_one; services_discovery_t * p_sd; /**< Loaded service discovery modules */ } ** pp_sds; int i_sds; /**< Number of service discovery modules */ playlist_item_array_t items; /**< Arrays of items */ playlist_item_array_t all_items; /**< Array of items and nodes */ playlist_item_array_t items_to_delete; /**< Array of items and nodes to delete... At the very end. This sucks. */ playlist_item_array_t current; /**< Items currently being played */ int i_current_index; /**< Index in current array */ /** Reset current item array */ bool b_reset_currently_playing; mtime_t last_rebuild_date; int i_last_playlist_id; /**< Last id to an item */ /* Predefined items */ playlist_item_t * p_root_category; /**< Root of category tree */ playlist_item_t * p_root_onelevel; /**< Root of onelevel tree */ playlist_item_t * p_local_category; /** < "Playlist" in CATEGORY view */ playlist_item_t * p_ml_category; /** < "Library" in CATEGORY view */ playlist_item_t * p_local_onelevel; /** < "Playlist" in ONELEVEL view */ playlist_item_t * p_ml_onelevel; /** < "Library" in ONELEVEL view */ bool b_tree; /**< Display as a tree */ bool b_doing_ml; /**< Doing media library stuff, * get quicker */ bool b_auto_preparse; /* Runtime */ input_thread_t * p_input; /**< the input thread associated * with the current item */ int i_sort; /**< Last sorting applied to the playlist */ int i_order; /**< Last ordering applied to the playlist */ mtime_t gc_date; bool b_cant_sleep; playlist_preparse_t *p_preparse; /**< Preparser object */ playlist_fetcher_t *p_fetcher;/**< Meta and art fetcher object */ struct { /* Current status. These fields are readonly, only the playlist * main loop can touch it*/ playlist_status_t i_status; /**< Current status of playlist */ playlist_item_t * p_item; /**< Currently playing/active item */ playlist_item_t * p_node; /**< Current node to play from */ } status; struct { /* Request. Use this to give orders to the playlist main loop */ playlist_status_t i_status; /**< requested playlist status */ playlist_item_t * p_node; /**< requested node to play from */ playlist_item_t * p_item; /**< requested item to play in the node */ int i_skip; /**< Number of items to skip */ bool b_request;/**< Set to true by the requester The playlist sets it back to false when processing the request */ vlc_mutex_t lock; /**< Lock to protect request */ } request; }; /** Helper to add an item */ struct playlist_add_t { int i_node; int i_item; int i_position; }; #define SORT_ID 0 #define SORT_TITLE 1 #define SORT_TITLE_NODES_FIRST 2 #define SORT_ARTIST 3 #define SORT_GENRE 4 #define SORT_RANDOM 5 #define SORT_DURATION 6 #define SORT_TITLE_NUMERIC 7 #define SORT_ALBUM 8 #define SORT_TRACK_NUMBER 9 #define SORT_DESCRIPTION 10 #define SORT_RATING 11 #define ORDER_NORMAL 0 #define ORDER_REVERSE 1 /* Used by playlist_Import */ #define PLAYLIST_INSERT 0x0001 #define PLAYLIST_APPEND 0x0002 #define PLAYLIST_GO 0x0004 #define PLAYLIST_PREPARSE 0x0008 #define PLAYLIST_SPREPARSE 0x0010 #define PLAYLIST_NO_REBUILD 0x0020 #define PLAYLIST_END -666 enum pl_locked_state { pl_Locked = true, pl_Unlocked = false }; /***************************************************************************** * Prototypes *****************************************************************************/ /* Helpers */ #define PL_LOCK vlc_object_lock( p_playlist ) #define PL_UNLOCK vlc_object_unlock( p_playlist ) VLC_EXPORT( playlist_t *, __pl_Yield, ( vlc_object_t * ) ); #define pl_Yield( a ) __pl_Yield( VLC_OBJECT(a) ) VLC_EXPORT( void, __pl_Release, ( vlc_object_t * ) ); #define pl_Release(a) __pl_Release( VLC_OBJECT(a) ) /* Playlist control */ #define playlist_Play(p) playlist_Control(p,PLAYLIST_PLAY, pl_Unlocked ) #define playlist_Pause(p) playlist_Control(p,PLAYLIST_PAUSE, pl_Unlocked ) #define playlist_Stop(p) playlist_Control(p,PLAYLIST_STOP, pl_Unlocked ) #define playlist_Next(p) playlist_Control(p,PLAYLIST_SKIP, pl_Unlocked, 1) #define playlist_Prev(p) playlist_Control(p,PLAYLIST_SKIP, pl_Unlocked, -1) #define playlist_Skip(p,i) playlist_Control(p,PLAYLIST_SKIP, pl_Unlocked, i) /** * Do a playlist action. * If there is something in the playlist then you can do playlist actions. * Possible queries are listed in vlc_common.h * \param p_playlist the playlist to do the command on * \param i_query the command to do * \param b_locked TRUE if playlist is locked when entering this function * \param variable number of arguments * \return VLC_SUCCESS or an error */ VLC_EXPORT( int, playlist_Control, ( playlist_t *p_playlist, int i_query, bool b_locked, ... ) ); /** Get current playing input. The object is retained. */ VLC_EXPORT( input_thread_t *, playlist_CurrentInput, ( playlist_t *p_playlist ) ); /** Clear the playlist * \param b_locked TRUE if playlist is locked when entering this function */ VLC_EXPORT( void, playlist_Clear, ( playlist_t *, bool ) ); /** Enqueue an input item for preparsing */ VLC_EXPORT( int, playlist_PreparseEnqueue, (playlist_t *, input_item_t *) ); /** Enqueue a playlist item and all of its children if any for preparsing */ VLC_EXPORT( int, playlist_PreparseEnqueueItem, (playlist_t *, playlist_item_t *) ); /** Request the art for an input item to be fetched */ VLC_EXPORT( int, playlist_AskForArtEnqueue, (playlist_t *, input_item_t *) ); /********************** Services discovery ***********************/ /** Add a list of comma-separated service discovery modules */ VLC_EXPORT( int, playlist_ServicesDiscoveryAdd, (playlist_t *, const char *)); /** Remove a services discovery module by name */ VLC_EXPORT( int, playlist_ServicesDiscoveryRemove, (playlist_t *, const char *)); /** Check whether a given SD is loaded */ VLC_EXPORT( bool, playlist_IsServicesDiscoveryLoaded, ( playlist_t *,const char *)); /* Playlist sorting */ VLC_EXPORT( int, playlist_TreeMove, ( playlist_t *, playlist_item_t *, playlist_item_t *, int ) ); VLC_EXPORT( int, playlist_RecursiveNodeSort, ( playlist_t *, playlist_item_t *,int, int ) ); /** * Export a node of the playlist to a certain type of playlistfile * \param p_playlist the playlist to export * \param psz_filename the location where the exported file will be saved * \param p_export_root the root node to export * \param psz_type the type of playlist file to create (m3u, pls, ..) * \return VLC_SUCCESS on success */ VLC_EXPORT( int, playlist_Export, ( playlist_t *p_playlist, const char *psz_name, playlist_item_t *p_export_root, const char *psz_type ) ); /******************************************************** * Item management ********************************************************/ /*************************** Item creation **************************/ VLC_EXPORT( playlist_item_t* , playlist_ItemNewWithType, ( playlist_t *,const char *,const char *, int , const char *const *, int, int) ); /** Create a new item, without adding it to the playlist * \param p_obj a vlc object (anyone will do) * \param psz_uri the mrl of the item * \param psz_name a text giving a name or description of the item * \return the new item or NULL on failure */ #define playlist_ItemNew( a , b, c ) \ playlist_ItemNewWithType( VLC_OBJECT(a) , b , c, 0, NULL, -1, 0 ) /*************************** Item deletion **************************/ VLC_EXPORT( int, playlist_DeleteFromInput, ( playlist_t *, int, bool ) ); /*************************** Item fields accessors **************************/ VLC_EXPORT( int, playlist_ItemSetName, (playlist_item_t *, const char * ) ); /******************** Item addition ********************/ VLC_EXPORT( int, playlist_Add, ( playlist_t *, const char *, const char *, int, int, bool, bool ) ); VLC_EXPORT( int, playlist_AddExt, ( playlist_t *, const char *, const char *, int, int, mtime_t, const char *const *,int, bool, bool ) ); VLC_EXPORT( int, playlist_AddInput, ( playlist_t *, input_item_t *, int, int, bool, bool ) ); VLC_EXPORT( int, playlist_BothAddInput, ( playlist_t *, input_item_t *,playlist_item_t *,int , int, int*, int*, bool ) ); /********************** Misc item operations **********************/ VLC_EXPORT( playlist_item_t*, playlist_ItemToNode, (playlist_t *,playlist_item_t *, bool) ); /********************************** Item search *************************/ VLC_EXPORT( playlist_item_t *, playlist_ItemGetById, (playlist_t *, int, bool ) ); VLC_EXPORT( playlist_item_t *, playlist_ItemGetByInput, (playlist_t *,input_item_t *, bool ) ); VLC_EXPORT( playlist_item_t *, playlist_ItemGetByInputId, (playlist_t *, int, playlist_item_t *) ); VLC_EXPORT( int, playlist_LiveSearchUpdate, (playlist_t *, playlist_item_t *, const char *) ); /******************************************************** * Tree management ********************************************************/ VLC_EXPORT( int, playlist_NodeChildrenCount, (playlist_t *,playlist_item_t* ) ); /* Node management */ VLC_EXPORT( playlist_item_t *, playlist_NodeCreate, ( playlist_t *, const char *, playlist_item_t * p_parent, int i_flags, input_item_t * ) ); VLC_EXPORT( int, playlist_NodeAppend, (playlist_t *,playlist_item_t*,playlist_item_t *) ); VLC_EXPORT( int, playlist_NodeInsert, (playlist_t *,playlist_item_t*,playlist_item_t *, int) ); VLC_EXPORT( int, playlist_NodeRemoveItem, (playlist_t *,playlist_item_t*,playlist_item_t *) ); VLC_EXPORT( playlist_item_t *, playlist_ChildSearchName, (playlist_item_t*, const char* ) ); VLC_EXPORT( int, playlist_NodeDelete, ( playlist_t *, playlist_item_t *, bool , bool ) ); VLC_EXPORT( int, playlist_NodeEmpty, ( playlist_t *, playlist_item_t *, bool ) ); VLC_EXPORT( void, playlist_NodesPairCreate, (playlist_t *, const char *, playlist_item_t **, playlist_item_t **, bool ) ); VLC_EXPORT( playlist_item_t *, playlist_GetPreferredNode, ( playlist_t *p_playlist, playlist_item_t *p_node ) ); VLC_EXPORT( playlist_item_t *, playlist_GetNextLeaf, ( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item, bool b_ena, bool b_unplayed ) ); VLC_EXPORT( playlist_item_t *, playlist_GetPrevLeaf, ( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item, bool b_ena, bool b_unplayed ) ); VLC_EXPORT( playlist_item_t *, playlist_GetLastLeaf, ( playlist_t *p_playlist, playlist_item_t *p_root ) ); /*********************************************************************** * Inline functions ***********************************************************************/ /** Open a playlist file, add its content to the current playlist */ static inline int playlist_Import( playlist_t *p_playlist, const char *psz_file) { char psz_uri[256+10]; input_item_t *p_input; snprintf( psz_uri, 256+9, "file/://%s", psz_file ); const char *const psz_option = "meta-file"; p_input = input_item_NewExt( p_playlist, psz_uri, psz_file, 1, &psz_option, -1 ); playlist_AddInput( p_playlist, p_input, PLAYLIST_APPEND, PLAYLIST_END, true, false ); input_Read( p_playlist, p_input, true ); return VLC_SUCCESS; } /** Small helper tp get current playing input or NULL. Release the input after use. */ #define pl_CurrentInput(a) __pl_CurrentInput( VLC_OBJECT(a) ) static inline input_thread_t * __pl_CurrentInput( vlc_object_t * p_this ) { playlist_t * p_playlist = pl_Yield( p_this ); if( !p_playlist ) return NULL; input_thread_t * p_input = playlist_CurrentInput( p_playlist ); pl_Release( p_this ); return p_input; } /** Tell if the playlist is currently running */ #define playlist_IsPlaying( pl ) ( pl->status.i_status == PLAYLIST_RUNNING && \ !(pl->request.b_request && pl->request.i_status == PLAYLIST_STOPPED) ) #define playlist_IsStopped( pl ) ( pl->status.i_status == PLAYLIST_STOPPED || \ (pl->request.b_request && pl->request.i_status == PLAYLIST_STOPPED) ) /** Tell if the playlist is empty */ #define playlist_IsEmpty( pl ) ( pl->items.i_size == 0 ) /** Tell the number of items in the current playing context */ #define playlist_CurrentSize( pl ) pl->current.i_size /** Tell the current item id in current playing context */ #define playlist_CurrentId( pl ) pl->status.p_item->i_id /** Ask the playlist to do some work */ #define playlist_Signal( p_playlist ) vlc_object_signal( p_playlist ) /** @} */ # ifdef __cplusplus } # endif #endif