/***************************************************************************** * modules.c : Builtin and plugin modules management functions ***************************************************************************** * Copyright (C) 2001-2007 the VideoLAN team * $Id$ * * Authors: Sam Hocevar <sam@zoy.org> * Ethan C. Baldridge <BaldridgeE@cadmus.com> * Hans-Peter Jansen <hpj@urpla.net> * Gildas Bazin <gbazin@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "vlc_common.h" #include "vlc_plugin.h" #include "libvlc.h" /* Some faulty libcs have a broken struct dirent when _FILE_OFFSET_BITS * is set to 64. Don't try to be cleverer. */ #ifdef _FILE_OFFSET_BITS #undef _FILE_OFFSET_BITS #endif #include <stdlib.h> /* free(), strtol() */ #include <stdio.h> /* sprintf() */ #include <string.h> /* strdup() */ #include <assert.h> #ifdef HAVE_DIRENT_H # include <dirent.h> #endif #ifdef HAVE_SYS_TYPES_H # include <sys/types.h> #endif #ifdef HAVE_SYS_STAT_H # include <sys/stat.h> #endif #ifdef HAVE_UNISTD_H # include <unistd.h> #endif #if !defined(HAVE_DYNAMIC_PLUGINS) /* no support for plugins */ #elif defined(HAVE_DL_DYLD) # if defined(HAVE_MACH_O_DYLD_H) # include <mach-o/dyld.h> # endif #elif defined(HAVE_DL_BEOS) # if defined(HAVE_IMAGE_H) # include <image.h> # endif #elif defined(HAVE_DL_WINDOWS) # include <windows.h> #elif defined(HAVE_DL_DLOPEN) # if defined(HAVE_DLFCN_H) /* Linux, BSD, Hurd */ # include <dlfcn.h> # endif # if defined(HAVE_SYS_DL_H) # include <sys/dl.h> # endif #elif defined(HAVE_DL_SHL_LOAD) # if defined(HAVE_DL_H) # include <dl.h> # endif #endif #include "configuration.h" #include "vlc_charset.h" #include "vlc_arrays.h" #include "modules.h" #include "builtin.h" /***************************************************************************** * Local prototypes *****************************************************************************/ #ifdef HAVE_DYNAMIC_PLUGINS static void AllocateAllPlugins ( vlc_object_t * ); static void AllocatePluginDir ( vlc_object_t *, const char *, int ); static int AllocatePluginFile ( vlc_object_t *, char *, int64_t, int64_t ); static module_t * AllocatePlugin( vlc_object_t *, char * ); #endif static int AllocateBuiltinModule( vlc_object_t *, int ( * ) ( module_t * ) ); static void DeleteModule ( module_t *, bool ); #ifdef HAVE_DYNAMIC_PLUGINS static void DupModule ( module_t * ); static void UndupModule ( module_t * ); #endif /** * Init bank * * Creates a module bank structure which will be filled later * on with all the modules found. * \param p_this vlc object structure * \return nothing */ void __module_InitBank( vlc_object_t *p_this ) { module_bank_t *p_bank = NULL; libvlc_global_data_t *p_libvlc_global = vlc_global(); vlc_mutex_t *lock = var_AcquireMutex( "libvlc" ); if( p_libvlc_global->p_module_bank == NULL ) { p_bank = vlc_custom_create( p_this, sizeof(module_bank_t), VLC_OBJECT_GENERIC, "module bank"); p_bank->i_usage = 1; p_bank->i_cache = p_bank->i_loaded_cache = 0; p_bank->pp_cache = p_bank->pp_loaded_cache = NULL; p_bank->b_cache = p_bank->b_cache_dirty = p_bank->b_cache_delete = false; /* Everything worked, attach the object */ p_libvlc_global->p_module_bank = p_bank; vlc_object_attach( p_bank, p_libvlc_global ); /* Fills the module bank structure with the main module infos. * This is very useful as it will allow us to consider the main * library just as another module, and for instance the configuration * options of main will be available in the module bank structure just * as for every other module. */ AllocateBuiltinModule( p_this, vlc_entry__main ); } else p_libvlc_global->p_module_bank->i_usage++; vlc_mutex_unlock( lock ); } /** * End bank * * Unloads all unused plugin modules and empties the module * bank in case of success. * \param p_this vlc object structure * \return nothing */ void __module_EndBank( vlc_object_t *p_this ) { module_t * p_next = NULL; libvlc_global_data_t *p_libvlc_global = vlc_global(); vlc_mutex_t *lock = var_AcquireMutex( "libvlc" ); if( !p_libvlc_global->p_module_bank ) { vlc_mutex_unlock( lock ); return; } if( --p_libvlc_global->p_module_bank->i_usage ) { vlc_mutex_unlock( lock ); return; } vlc_mutex_unlock( lock ); /* Save the configuration */ config_AutoSaveConfigFile( p_this ); #ifdef HAVE_DYNAMIC_PLUGINS # define p_bank p_libvlc_global->p_module_bank if( p_bank->b_cache ) CacheSave( p_this ); while( p_bank->i_loaded_cache-- ) { if( p_bank->pp_loaded_cache[p_bank->i_loaded_cache] ) { DeleteModule( p_bank->pp_loaded_cache[p_bank->i_loaded_cache]->p_module, p_bank->pp_loaded_cache[p_bank->i_loaded_cache]->b_used ); free( p_bank->pp_loaded_cache[p_bank->i_loaded_cache]->psz_file ); free( p_bank->pp_loaded_cache[p_bank->i_loaded_cache] ); p_bank->pp_loaded_cache[p_bank->i_loaded_cache] = NULL; } } if( p_bank->pp_loaded_cache ) { free( p_bank->pp_loaded_cache ); p_bank->pp_loaded_cache = NULL; } while( p_bank->i_cache-- ) { free( p_bank->pp_cache[p_bank->i_cache]->psz_file ); free( p_bank->pp_cache[p_bank->i_cache] ); p_bank->pp_cache[p_bank->i_cache] = NULL; } if( p_bank->pp_cache ) { free( p_bank->pp_cache ); p_bank->pp_cache = NULL; } # undef p_bank #endif vlc_object_detach( p_libvlc_global->p_module_bank ); while( vlc_internals( p_libvlc_global->p_module_bank )->i_children ) { p_next = (module_t *)vlc_internals( p_libvlc_global->p_module_bank )->pp_children[0]; DeleteModule( p_next, true ); } vlc_object_release( p_libvlc_global->p_module_bank ); p_libvlc_global->p_module_bank = NULL; } /** * Load all modules which we built with. * * Fills the module bank structure with the builtin modules. * \param p_this vlc object structure * \return nothing */ void __module_LoadBuiltins( vlc_object_t * p_this ) { libvlc_global_data_t *p_libvlc_global = vlc_global(); vlc_mutex_t *lock = var_AcquireMutex( "libvlc" ); if( p_libvlc_global->p_module_bank->b_builtins ) { vlc_mutex_unlock( lock ); return; } p_libvlc_global->p_module_bank->b_builtins = true; vlc_mutex_unlock( lock ); msg_Dbg( p_this, "checking builtin modules" ); //ALLOCATE_ALL_BUILTINS(); } /** * Load all plugins * * Load all plugin modules we can find. * Fills the module bank structure with the plugin modules. * \param p_this vlc object structure * \return nothing */ void __module_LoadPlugins( vlc_object_t * p_this ) { #ifdef HAVE_DYNAMIC_PLUGINS libvlc_global_data_t *p_libvlc_global = vlc_global(); vlc_mutex_t *lock = var_AcquireMutex( "libvlc" ); if( p_libvlc_global->p_module_bank->b_plugins ) { vlc_mutex_unlock( lock ); return; } p_libvlc_global->p_module_bank->b_plugins = true; vlc_mutex_unlock( lock ); msg_Dbg( p_this, "checking plugin modules" ); if( config_GetInt( p_this, "plugins-cache" ) ) p_libvlc_global->p_module_bank->b_cache = true; if( p_libvlc_global->p_module_bank->b_cache || p_libvlc_global->p_module_bank->b_cache_delete ) CacheLoad( p_this ); AllocateAllPlugins( p_this ); #endif } /** * Checks whether a module implements a capability. * * \param m the module * \param cap the capability to check * \return TRUE if the module have the capability */ bool module_IsCapable( const module_t *m, const char *cap ) { return !strcmp( m->psz_capability, cap ); } /** * Get the internal name of a module * * \param m the module * \return the module name */ const char *module_GetObjName( const module_t *m ) { return m->psz_object_name; } /** * Get the human-friendly name of a module. * * \param m the module * \param long_name TRUE to have the long name of the module * \return the short or long name of the module */ const char *module_GetName( const module_t *m, bool long_name ) { if( long_name && ( m->psz_longname != NULL) ) return m->psz_longname; return m->psz_shortname ?: m->psz_object_name; } /** * Get the help for a module * * \param m the module * \return the help */ const char *module_GetHelp( const module_t *m ) { return m->psz_help; } /** * module Need * * Return the best module function, given a capability list. * \param p_this the vlc object * \param psz_capability list of capabilities needed * \param psz_name name of the module asked * \param b_strict TRUE yto use the strict mode * \return the module or NULL in case of a failure */ module_t * __module_Need( vlc_object_t *p_this, const char *psz_capability, const char *psz_name, bool b_strict ) { typedef struct module_list_t module_list_t; stats_TimerStart( p_this, "module_Need()", STATS_TIMER_MODULE_NEED ); struct module_list_t { module_t *p_module; int i_score; bool b_force; module_list_t *p_next; }; module_list_t *p_list, *p_first, *p_tmp; vlc_list_t *p_all; int i_which_module, i_index = 0; module_t *p_module; int i_shortcuts = 0; char *psz_shortcuts = NULL, *psz_var = NULL, *psz_alias = NULL; bool b_force_backup = p_this->b_force; /* Deal with variables */ if( psz_name && psz_name[0] == '$' ) { psz_name = psz_var = var_CreateGetString( p_this, psz_name + 1 ); } /* Count how many different shortcuts were asked for */ if( psz_name && *psz_name ) { char *psz_parser, *psz_last_shortcut; /* If the user wants none, give him none. */ if( !strcmp( psz_name, "none" ) ) { free( psz_var ); stats_TimerStop( p_this, STATS_TIMER_MODULE_NEED ); stats_TimerDump( p_this, STATS_TIMER_MODULE_NEED ); stats_TimerClean( p_this, STATS_TIMER_MODULE_NEED ); return NULL; } i_shortcuts++; psz_shortcuts = psz_last_shortcut = strdup( psz_name ); for( psz_parser = psz_shortcuts; *psz_parser; psz_parser++ ) { if( *psz_parser == ',' ) { *psz_parser = '\0'; i_shortcuts++; psz_last_shortcut = psz_parser + 1; } } /* Check if the user wants to override the "strict" mode */ if( psz_last_shortcut ) { if( !strcmp(psz_last_shortcut, "none") ) { b_strict = true; i_shortcuts--; } else if( !strcmp(psz_last_shortcut, "any") ) { b_strict = false; i_shortcuts--; } } } /* Sort the modules and test them */ p_all = vlc_list_find( p_this, VLC_OBJECT_MODULE, FIND_ANYWHERE ); p_list = malloc( p_all->i_count * sizeof( module_list_t ) ); p_first = NULL; unsigned i_cpu = vlc_CPU(); /* Parse the module list for capabilities and probe each of them */ for( i_which_module = 0; i_which_module < p_all->i_count; i_which_module++ ) { int i_shortcut_bonus = 0; p_module = (module_t *)p_all->p_values[i_which_module].p_object; /* Test that this module can do what we need */ if( !module_IsCapable( p_module, psz_capability ) ) { /* Don't recurse through the sub-modules because vlc_list_find() * will list them anyway. */ continue; } /* Test if we have the required CPU */ if( (p_module->i_cpu & i_cpu) != p_module->i_cpu ) { continue; } /* If we required a shortcut, check this plugin provides it. */ if( i_shortcuts > 0 ) { bool b_trash; const char *psz_name = psz_shortcuts; /* Let's drop modules with a <= 0 score (unless they are * explicitly requested) */ b_trash = p_module->i_score <= 0; for( unsigned i_short = i_shortcuts; i_short > 0; i_short-- ) { for( unsigned i = 0; p_module->pp_shortcuts[i]; i++ ) { char *c; if( ( c = strchr( psz_name, '@' ) ) ? !strncasecmp( psz_name, p_module->pp_shortcuts[i], c-psz_name ) : !strcasecmp( psz_name, p_module->pp_shortcuts[i] ) ) { /* Found it */ if( c && c[1] ) psz_alias = c+1; i_shortcut_bonus = i_short * 10000; goto found_shortcut; } } /* Go to the next shortcut... This is so lame! */ psz_name += strlen( psz_name ) + 1; } /* If we are in "strict" mode and we couldn't * find the module in the list of provided shortcuts, * then kick the bastard out of here!!! */ if( b_strict ) continue; } /* If we didn't require a shortcut, trash <= 0 scored plugins */ else if( p_module->i_score <= 0 ) { continue; } found_shortcut: /* Store this new module */ p_list[ i_index ].p_module = p_module; p_list[ i_index ].i_score = p_module->i_score + i_shortcut_bonus; p_list[ i_index ].b_force = i_shortcut_bonus && b_strict; /* Add it to the modules-to-probe list */ if( i_index == 0 ) { p_list[ 0 ].p_next = NULL; p_first = p_list; } else { /* Ok, so at school you learned that quicksort is quick, and * bubble sort sucks raw eggs. But that's when dealing with * thousands of items. Here we have barely 50. */ module_list_t *p_newlist = p_first; if( p_first->i_score < p_list[ i_index ].i_score ) { p_list[ i_index ].p_next = p_first; p_first = &p_list[ i_index ]; } else { while( p_newlist->p_next != NULL && p_newlist->p_next->i_score >= p_list[ i_index ].i_score ) { p_newlist = p_newlist->p_next; } p_list[ i_index ].p_next = p_newlist->p_next; p_newlist->p_next = &p_list[ i_index ]; } } i_index++; } msg_Dbg( p_this, "looking for %s module: %i candidate%s", psz_capability, i_index, i_index == 1 ? "" : "s" ); /* Lock all candidate modules */ p_tmp = p_first; while( p_tmp != NULL ) { vlc_object_yield( p_tmp->p_module ); p_tmp = p_tmp->p_next; } /* We can release the list, interesting modules were yielded */ vlc_list_release( p_all ); /* Parse the linked list and use the first successful module */ p_tmp = p_first; while( p_tmp != NULL ) { #ifdef HAVE_DYNAMIC_PLUGINS /* Make sure the module is loaded in mem */ module_t *p_module = p_tmp->p_module; if( p_module->b_submodule ) p_module = (module_t *)p_module->p_parent; if( !p_module->b_builtin && !p_module->b_loaded ) { module_t *p_new_module = AllocatePlugin( p_this, p_module->psz_filename ); if( p_new_module ) { CacheMerge( p_this, p_module, p_new_module ); vlc_object_attach( p_new_module, p_module ); DeleteModule( p_new_module, true ); } } #endif p_this->b_force = p_tmp->b_force; if( p_tmp->p_module->pf_activate && p_tmp->p_module->pf_activate( p_this ) == VLC_SUCCESS ) { break; } vlc_object_release( p_tmp->p_module ); p_tmp = p_tmp->p_next; } /* Store the locked module value */ if( p_tmp != NULL ) { p_module = p_tmp->p_module; p_tmp = p_tmp->p_next; } else { p_module = NULL; } /* Unlock the remaining modules */ while( p_tmp != NULL ) { vlc_object_release( p_tmp->p_module ); p_tmp = p_tmp->p_next; } free( p_list ); p_this->b_force = b_force_backup; if( p_module != NULL ) { msg_Dbg( p_this, "using %s module \"%s\"", psz_capability, p_module->psz_object_name ); } else if( p_first == NULL ) { if( !strcmp( psz_capability, "access_demux" ) ) { msg_Warn( p_this, "no %s module matched \"%s\"", psz_capability, (psz_name && *psz_name) ? psz_name : "any" ); } else { msg_Err( p_this, "no %s module matched \"%s\"", psz_capability, (psz_name && *psz_name) ? psz_name : "any" ); msg_StackSet( VLC_EGENERIC, "no %s module matched \"%s\"", psz_capability, (psz_name && *psz_name) ? psz_name : "any" ); } } else if( psz_name != NULL && *psz_name ) { msg_Warn( p_this, "no %s module matching \"%s\" could be loaded", psz_capability, (psz_name && *psz_name) ? psz_name : "any" ); } else msg_StackSet( VLC_EGENERIC, "no suitable %s module", psz_capability ); if( p_module && !p_this->psz_object_name ) { /* This assumes that p_this is the object which will be using the * module. That's not always the case ... but it is in most cases. */ if( psz_alias ) p_this->psz_object_name = strdup( psz_alias ); else p_this->psz_object_name = strdup( p_module->psz_object_name ); } free( psz_shortcuts ); free( psz_var ); stats_TimerStop( p_this, STATS_TIMER_MODULE_NEED ); stats_TimerDump( p_this, STATS_TIMER_MODULE_NEED ); stats_TimerClean( p_this, STATS_TIMER_MODULE_NEED ); /* Don't forget that the module is still locked */ return p_module; } /** * Module unneed * * This function must be called by the thread that called module_Need, to * decrease the reference count and allow for hiding of modules. * \param p_this vlc object structure * \param p_module the module structure * \return nothing */ void __module_Unneed( vlc_object_t * p_this, module_t * p_module ) { /* Use the close method */ if( p_module->pf_deactivate ) { p_module->pf_deactivate( p_this ); } msg_Dbg( p_this, "removing module \"%s\"", p_module->psz_object_name ); vlc_object_release( p_module ); } /** * Get a pointer to a module_t given it's name. * * \param p_this vlc object structure * \param psz_name the name of the module * \return a pointer to the module or NULL in case of a failure */ module_t *__module_Find( vlc_object_t *p_this, const char * psz_name ) { vlc_list_t *p_list; int i; p_list = vlc_list_find( p_this, VLC_OBJECT_MODULE, FIND_ANYWHERE ); for( i = 0 ; i < p_list->i_count; i++) { module_t *p_module = ((module_t *) p_list->p_values[i].p_object); const char *psz_module_name = p_module->psz_object_name; if( psz_module_name && !strcmp( psz_module_name, psz_name ) ) { /* We can release the list, and return yes */ vlc_object_yield( p_module ); vlc_list_release( p_list ); return p_module; } } vlc_list_release( p_list ); return NULL; } /** * Release a module_t pointer from module_Find(). * * \param module the module to release * \return nothing */ void module_Put( module_t *module ) { vlc_object_release( module ); } /** * Tell if a module exists and release it in thic case * * \param p_this vlc object structure * \param psz_name th name of the module * \return TRUE if the module exists */ bool __module_Exists( vlc_object_t *p_this, const char * psz_name ) { module_t *p_module = __module_Find( p_this, psz_name ); if( p_module ) { module_Put( p_module ); return true; } else { return false; } } /** * GetModuleNamesForCapability * * Return a NULL terminated array with the names of the modules * that have a certain capability. * Free after uses both the string and the table. * \param p_this vlc object structure * \param psz_capability the capability asked * \param pppsz_longname an pointer to an array of string to contain the long names of the modules. If set to NULL the function don't use it. * \return the NULL terminated array */ char ** __module_GetModulesNamesForCapability( vlc_object_t *p_this, const char *psz_capability, char ***pppsz_longname ) { vlc_list_t *p_list; int i, j, count = 0; char **psz_ret; /* Do it in two passes : count the number of modules before */ p_list = vlc_list_find( p_this, VLC_OBJECT_MODULE, FIND_ANYWHERE ); for( i = 0 ; i < p_list->i_count; i++) { module_t *p_module = ((module_t *) p_list->p_values[i].p_object); const char *psz_module_capability = p_module->psz_capability; if( psz_module_capability && !strcmp( psz_module_capability, psz_capability ) ) count++; } psz_ret = malloc( sizeof(char*) * (count+1) ); if( pppsz_longname ) *pppsz_longname = malloc( sizeof(char*) * (count+1) ); if( !psz_ret || ( pppsz_longname && *pppsz_longname == NULL ) ) { free( psz_ret ); free( *pppsz_longname ); *pppsz_longname = NULL; vlc_list_release( p_list ); return NULL; } j = 0; for( i = 0 ; i < p_list->i_count; i++) { module_t *p_module = ((module_t *) p_list->p_values[i].p_object); const char *psz_module_capability = p_module->psz_capability; if( psz_module_capability && !strcmp( psz_module_capability, psz_capability ) ) { int k = -1; /* hack to handle submodules properly */ if( p_module->b_submodule ) { while( p_module->pp_shortcuts[++k] != NULL ); k--; } psz_ret[j] = strdup( k>=0?p_module->pp_shortcuts[k] :p_module->psz_object_name ); if( pppsz_longname ) (*pppsz_longname)[j] = strdup( module_GetName( p_module, true ) ); j++; } } psz_ret[count] = NULL; vlc_list_release( p_list ); return psz_ret; } /** * Get the configuration of a module * * \param module the module * \param psize the size of the configuration returned * \return the configuration as an array */ module_config_t *module_GetConfig( const module_t *module, unsigned *restrict psize ) { unsigned i,j; unsigned size = module->confsize; module_config_t *config = malloc( size * sizeof( *config ) ); assert( psize != NULL ); *psize = 0; if( !config ) return NULL; for( i = 0, j = 0; i < size; i++ ) { const module_config_t *item = module->p_config + i; if( item->b_internal /* internal option */ || item->b_unsaveable /* non-modifiable option */ || item->b_removed /* removed option */ ) continue; memcpy( config + j, item, sizeof( *config ) ); j++; } *psize = j; return config; } /** * Release the configuration * * \param the configuration * \return nothing */ void module_PutConfig( module_config_t *config ) { free( config ); } /***************************************************************************** * Following functions are local. *****************************************************************************/ /***************************************************************************** * copy_next_paths_token: from a PATH_SEP_CHAR (a ':' or a ';') separated paths * return first path. *****************************************************************************/ static char * copy_next_paths_token( char * paths, char ** remaining_paths ) { char * path; int i, done; bool escaped = false; assert( paths ); /* Alloc a buffer to store the path */ path = malloc( strlen( paths ) + 1 ); if( !path ) return NULL; /* Look for PATH_SEP_CHAR (a ':' or a ';') */ for( i = 0, done = 0 ; paths[i]; i++ ) { /* Take care of \\ and \: or \; escapement */ if( escaped ) { escaped = false; path[done++] = paths[i]; } #ifdef WIN32 else if( paths[i] == '/' ) escaped = true; #else else if( paths[i] == '\\' ) escaped = true; #endif else if( paths[i] == PATH_SEP_CHAR ) break; else path[done++] = paths[i]; } path[done++] = 0; /* Return the remaining paths */ if( remaining_paths ) { *remaining_paths = paths[i] ? &paths[i]+1 : NULL; } return path; } /***************************************************************************** * AllocateAllPlugins: load all plugin modules we can find. *****************************************************************************/ #ifdef HAVE_DYNAMIC_PLUGINS static void AllocateAllPlugins( vlc_object_t *p_this ) { const char *vlcpath = vlc_global()->psz_vlcpath; int count,i; char * path; vlc_array_t *arraypaths = vlc_array_new(); /* Contruct the special search path for system that have a relocatable * executable. Set it to <vlc path>/modules and <vlc path>/plugins. */ if( vlcpath && asprintf( &path, "%s" DIR_SEP "modules", vlcpath ) != -1 ) vlc_array_append( arraypaths, path ); if( vlcpath && asprintf( &path, "%s" DIR_SEP "plugins", vlcpath ) != -1 ) vlc_array_append( arraypaths, path ); #ifndef WIN32 vlc_array_append( arraypaths, strdup( PLUGIN_PATH ) ); #endif /* If the user provided a plugin path, we add it to the list */ char *userpaths = config_GetPsz( p_this, "plugin-path" ); char *paths_iter; for( paths_iter = userpaths; paths_iter; ) { path = copy_next_paths_token( paths_iter, &paths_iter ); if( path ) vlc_array_append( arraypaths, path ); } count = vlc_array_count( arraypaths ); for( i = 0 ; i < count ; i++ ) { path = vlc_array_item_at_index( arraypaths, i ); if( !path ) continue; msg_Dbg( p_this, "recursively browsing `%s'", path ); /* Don't go deeper than 5 subdirectories */ AllocatePluginDir( p_this, path, 5 ); free( path ); } vlc_array_destroy( arraypaths ); free( userpaths ); } /***************************************************************************** * AllocatePluginDir: recursively parse a directory to look for plugins *****************************************************************************/ static void AllocatePluginDir( vlc_object_t *p_this, const char *psz_dir, int i_maxdepth ) { /* FIXME: Needs to be ported to wide char on ALL Windows builds */ #ifdef WIN32 # undef opendir # undef closedir # undef readdir #endif #if defined( UNDER_CE ) || defined( _MSC_VER ) #ifdef UNDER_CE wchar_t psz_wpath[MAX_PATH + 256]; wchar_t psz_wdir[MAX_PATH]; #endif char psz_path[MAX_PATH + 256]; WIN32_FIND_DATA finddata; HANDLE handle; int rc; #else int i_dirlen; DIR * dir; struct dirent * file; #endif char * psz_file; if( p_this->p_libvlc->b_die || i_maxdepth < 0 ) { return; } #if defined( UNDER_CE ) || defined( _MSC_VER ) #ifdef UNDER_CE MultiByteToWideChar( CP_ACP, 0, psz_dir, -1, psz_wdir, MAX_PATH ); rc = GetFileAttributes( psz_wdir ); if( rc<0 || !(rc&FILE_ATTRIBUTE_DIRECTORY) ) return; /* Not a directory */ /* Parse all files in the directory */ swprintf( psz_wpath, L"%ls\\*", psz_wdir ); #else rc = GetFileAttributes( psz_dir ); if( rc<0 || !(rc&FILE_ATTRIBUTE_DIRECTORY) ) return; /* Not a directory */ #endif /* Parse all files in the directory */ sprintf( psz_path, "%s\\*", psz_dir ); #ifdef UNDER_CE handle = FindFirstFile( psz_wpath, &finddata ); #else handle = FindFirstFile( psz_path, &finddata ); #endif if( handle == INVALID_HANDLE_VALUE ) { /* Empty directory */ return; } /* Parse the directory and try to load all files it contains. */ do { #ifdef UNDER_CE unsigned int i_len = wcslen( finddata.cFileName ); swprintf( psz_wpath, L"%ls\\%ls", psz_wdir, finddata.cFileName ); sprintf( psz_path, "%s\\%ls", psz_dir, finddata.cFileName ); #else unsigned int i_len = strlen( finddata.cFileName ); sprintf( psz_path, "%s\\%s", psz_dir, finddata.cFileName ); #endif /* Skip ".", ".." */ if( !*finddata.cFileName || !strcmp( finddata.cFileName, "." ) || !strcmp( finddata.cFileName, ".." ) ) { if( !FindNextFile( handle, &finddata ) ) break; continue; } #ifdef UNDER_CE if( GetFileAttributes( psz_wpath ) & FILE_ATTRIBUTE_DIRECTORY ) #else if( GetFileAttributes( psz_path ) & FILE_ATTRIBUTE_DIRECTORY ) #endif { AllocatePluginDir( p_this, psz_path, i_maxdepth - 1 ); } else if( i_len > strlen( LIBEXT ) /* We only load files ending with LIBEXT */ && !strncasecmp( psz_path + strlen( psz_path) - strlen( LIBEXT ), LIBEXT, strlen( LIBEXT ) ) ) { WIN32_FILE_ATTRIBUTE_DATA attrbuf; int64_t i_time = 0, i_size = 0; #ifdef UNDER_CE if( GetFileAttributesEx( psz_wpath, GetFileExInfoStandard, &attrbuf ) ) #else if( GetFileAttributesEx( psz_path, GetFileExInfoStandard, &attrbuf ) ) #endif { i_time = attrbuf.ftLastWriteTime.dwHighDateTime; i_time <<= 32; i_time |= attrbuf.ftLastWriteTime.dwLowDateTime; i_size = attrbuf.nFileSizeHigh; i_size <<= 32; i_size |= attrbuf.nFileSizeLow; } psz_file = psz_path; AllocatePluginFile( p_this, psz_file, i_time, i_size ); } } while( !p_this->p_libvlc->b_die && FindNextFile( handle, &finddata ) ); /* Close the directory */ FindClose( handle ); #else dir = opendir( psz_dir ); if( !dir ) { return; } i_dirlen = strlen( psz_dir ); /* Parse the directory and try to load all files it contains. */ while( !p_this->p_libvlc->b_die && ( file = readdir( dir ) ) ) { struct stat statbuf; unsigned int i_len; int i_stat; /* Skip ".", ".." */ if( !*file->d_name || !strcmp( file->d_name, "." ) || !strcmp( file->d_name, ".." ) ) { continue; } i_len = strlen( file->d_name ); psz_file = malloc( i_dirlen + 1 + i_len + 1 ); sprintf( psz_file, "%s"DIR_SEP"%s", psz_dir, file->d_name ); i_stat = stat( psz_file, &statbuf ); if( !i_stat && statbuf.st_mode & S_IFDIR ) { AllocatePluginDir( p_this, psz_file, i_maxdepth - 1 ); } else if( i_len > strlen( LIBEXT ) /* We only load files ending with LIBEXT */ && !strncasecmp( file->d_name + i_len - strlen( LIBEXT ), LIBEXT, strlen( LIBEXT ) ) ) { int64_t i_time = 0, i_size = 0; if( !i_stat ) { i_time = statbuf.st_mtime; i_size = statbuf.st_size; } AllocatePluginFile( p_this, psz_file, i_time, i_size ); } free( psz_file ); } /* Close the directory */ closedir( dir ); #endif } /***************************************************************************** * AllocatePluginFile: load a module into memory and initialize it. ***************************************************************************** * This function loads a dynamically loadable module and allocates a structure * for its information data. The module can then be handled by module_Need * and module_Unneed. It can be removed by DeleteModule. *****************************************************************************/ static int AllocatePluginFile( vlc_object_t * p_this, char * psz_file, int64_t i_file_time, int64_t i_file_size ) { module_t * p_module = NULL; module_cache_t *p_cache_entry = NULL; /* * Check our plugins cache first then load plugin if needed */ p_cache_entry = CacheFind( psz_file, i_file_time, i_file_size ); if( !p_cache_entry ) { p_module = AllocatePlugin( p_this, psz_file ); } else { /* If junk dll, don't try to load it */ if( p_cache_entry->b_junk ) { p_module = NULL; } else { module_config_t *p_item = NULL, *p_end = NULL; p_module = p_cache_entry->p_module; p_module->b_loaded = false; /* For now we force loading if the module's config contains * callbacks or actions. * Could be optimized by adding an API call.*/ for( p_item = p_module->p_config, p_end = p_item + p_module->confsize; p_item < p_end; p_item++ ) { if( p_item->pf_callback || p_item->i_action ) { p_module = AllocatePlugin( p_this, psz_file ); break; } } if( p_module == p_cache_entry->p_module ) p_cache_entry->b_used = true; } } if( p_module ) { libvlc_global_data_t *p_libvlc_global = vlc_global(); /* Everything worked fine ! * The module is ready to be added to the list. */ p_module->b_builtin = false; /* msg_Dbg( p_this, "plugin \"%s\", %s", p_module->psz_object_name, p_module->psz_longname ); */ vlc_object_attach( p_module, p_libvlc_global->p_module_bank ); if( !p_libvlc_global->p_module_bank->b_cache ) return 0; #define p_bank p_libvlc_global->p_module_bank /* Add entry to cache */ p_bank->pp_cache = realloc( p_bank->pp_cache, (p_bank->i_cache + 1) * sizeof(void *) ); p_bank->pp_cache[p_bank->i_cache] = malloc( sizeof(module_cache_t) ); if( !p_bank->pp_cache[p_bank->i_cache] ) return -1; p_bank->pp_cache[p_bank->i_cache]->psz_file = strdup( psz_file ); p_bank->pp_cache[p_bank->i_cache]->i_time = i_file_time; p_bank->pp_cache[p_bank->i_cache]->i_size = i_file_size; p_bank->pp_cache[p_bank->i_cache]->b_junk = p_module ? 0 : 1; p_bank->pp_cache[p_bank->i_cache]->b_used = true; p_bank->pp_cache[p_bank->i_cache]->p_module = p_module; p_bank->i_cache++; #undef p_bank } return p_module ? 0 : -1; } /***************************************************************************** * AllocatePlugin: load a module into memory and initialize it. ***************************************************************************** * This function loads a dynamically loadable module and allocates a structure * for its information data. The module can then be handled by module_Need * and module_Unneed. It can be removed by DeleteModule. *****************************************************************************/ static module_t * AllocatePlugin( vlc_object_t * p_this, char * psz_file ) { module_t * p_module = NULL; module_handle_t handle; if( module_Load( p_this, psz_file, &handle ) ) return NULL; /* Now that we have successfully loaded the module, we can * allocate a structure for it */ p_module = vlc_module_create( p_this ); if( p_module == NULL ) { module_Unload( handle ); return NULL; } /* We need to fill these since they may be needed by module_Call() */ p_module->psz_filename = psz_file; p_module->handle = handle; p_module->b_loaded = true; /* Initialize the module: fill p_module, default config */ if( module_Call( p_module ) != 0 ) { /* We couldn't call module_init() */ vlc_object_release( p_module ); module_Unload( handle ); return NULL; } DupModule( p_module ); p_module->psz_filename = strdup( p_module->psz_filename ); /* Everything worked fine ! The module is ready to be added to the list. */ p_module->b_builtin = false; return p_module; } /***************************************************************************** * DupModule: make a plugin module standalone. ***************************************************************************** * This function duplicates all strings in the module, so that the dynamic * object can be unloaded. It acts recursively on submodules. *****************************************************************************/ static void DupModule( module_t *p_module ) { char **pp_shortcut; int i_submodule; for( pp_shortcut = p_module->pp_shortcuts ; *pp_shortcut ; pp_shortcut++ ) { *pp_shortcut = strdup( *pp_shortcut ); } /* We strdup() these entries so that they are still valid when the * module is unloaded. */ p_module->psz_capability = strdup( p_module->psz_capability ); p_module->psz_shortname = p_module->psz_shortname ? strdup( p_module->psz_shortname ) : NULL; p_module->psz_longname = strdup( p_module->psz_longname ); p_module->psz_help = p_module->psz_help ? strdup( p_module->psz_help ) : NULL; for( i_submodule = 0; i_submodule < vlc_internals( p_module )->i_children; i_submodule++ ) { DupModule( (module_t*)vlc_internals( p_module )->pp_children[ i_submodule ] ); } } /***************************************************************************** * UndupModule: free a duplicated module. ***************************************************************************** * This function frees the allocations done in DupModule(). *****************************************************************************/ static void UndupModule( module_t *p_module ) { char **pp_shortcut; int i_submodule; for( i_submodule = 0; i_submodule < vlc_internals( p_module )->i_children; i_submodule++ ) { UndupModule( (module_t*)vlc_internals( p_module )->pp_children[ i_submodule ] ); } for( pp_shortcut = p_module->pp_shortcuts ; *pp_shortcut ; pp_shortcut++ ) { free( *pp_shortcut ); } FREENULL( p_module->psz_object_name ); free( p_module->psz_capability ); free( p_module->psz_shortname ); free( p_module->psz_longname ); free( p_module->psz_help ); } #endif /* HAVE_DYNAMIC_PLUGINS */ /***************************************************************************** * AllocateBuiltinModule: initialize a builtin module. ***************************************************************************** * This function registers a builtin module and allocates a structure * for its information data. The module can then be handled by module_Need * and module_Unneed. It can be removed by DeleteModule. *****************************************************************************/ static int AllocateBuiltinModule( vlc_object_t * p_this, int ( *pf_entry ) ( module_t * ) ) { module_t * p_module; /* Now that we have successfully loaded the module, we can * allocate a structure for it */ p_module = vlc_module_create( p_this ); if( p_module == NULL ) return -1; /* Initialize the module : fill p_module->psz_object_name, etc. */ if( pf_entry( p_module ) != 0 ) { /* With a well-written module we shouldn't have to print an * additional error message here, but just make sure. */ msg_Err( p_this, "failed calling entry point in builtin module" ); vlc_object_release( p_module ); return -1; } /* Everything worked fine ! The module is ready to be added to the list. */ p_module->b_builtin = true; /* msg_Dbg( p_this, "builtin \"%s\", %s", p_module->psz_object_name, p_module->psz_longname ); */ vlc_object_attach( p_module, vlc_global()->p_module_bank ); return 0; } /***************************************************************************** * DeleteModule: delete a module and its structure. ***************************************************************************** * This function can only be called if the module isn't being used. *****************************************************************************/ static void DeleteModule( module_t * p_module, bool b_detach ) { assert( p_module ); if( b_detach ) vlc_object_detach( p_module ); /* We free the structures that we strdup()ed in Allocate*Module(). */ #ifdef HAVE_DYNAMIC_PLUGINS if( !p_module->b_builtin ) { if( p_module->b_loaded && p_module->b_unloadable ) { module_Unload( p_module->handle ); } UndupModule( p_module ); free( p_module->psz_filename ); } #endif /* Free and detach the object's children */ while( vlc_internals( p_module )->i_children ) { vlc_object_t *p_this = vlc_internals( p_module )->pp_children[0]; vlc_object_detach( p_this ); vlc_object_release( p_this ); } config_Free( p_module ); vlc_object_release( p_module ); }