/***************************************************************************** * engine.c : Run the playlist and handle its control ***************************************************************************** * Copyright (C) 1999-2008 the VideoLAN team * * Authors: Samuel Hocevar <sam@zoy.org> * Clément Stenac <zorglub@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include <assert.h> #include "vlc_common.h" #include "vlc_sout.h" #include "vlc_playlist.h" #include "vlc_interface.h" #include "playlist_internal.h" #include "stream_output/stream_output.h" /* sout_DeleteInstance */ /***************************************************************************** * Local prototypes *****************************************************************************/ static void VariablesInit( playlist_t *p_playlist ); static void playlist_Destructor( vlc_object_t * p_this ); static void playlist_Destructor( vlc_object_t * p_this ); static int RandomCallback( vlc_object_t *p_this, char const *psz_cmd, vlc_value_t oldval, vlc_value_t newval, void *a ) { (void)psz_cmd; (void)oldval; (void)newval; (void)a; ((playlist_t*)p_this)->b_reset_currently_playing = true; playlist_Signal( ((playlist_t*)p_this) ); return VLC_SUCCESS; } /** * Create playlist * * Create a playlist structure. * \param p_parent the vlc object that is to be the parent of this playlist * \return a pointer to the created playlist, or NULL on error */ playlist_t * playlist_Create( vlc_object_t *p_parent ) { static const char playlist_name[] = "playlist"; playlist_t *p_playlist; bool b_save; /* Allocate structure */ p_playlist = vlc_custom_create( p_parent, sizeof( *p_playlist ), VLC_OBJECT_GENERIC, playlist_name ); if( !p_playlist ) return NULL; TAB_INIT( p_playlist->i_sds, p_playlist->pp_sds ); libvlc_priv(p_parent->p_libvlc)->p_playlist = p_playlist; VariablesInit( p_playlist ); /* Initialise data structures */ p_playlist->i_last_playlist_id = 0; p_playlist->p_input = NULL; p_playlist->gc_date = 0; p_playlist->b_cant_sleep = false; ARRAY_INIT( p_playlist->items ); ARRAY_INIT( p_playlist->all_items ); ARRAY_INIT( p_playlist->items_to_delete ); ARRAY_INIT( p_playlist->current ); p_playlist->i_current_index = 0; p_playlist->b_reset_currently_playing = true; p_playlist->last_rebuild_date = 0; p_playlist->b_tree = var_CreateGetBool( p_playlist, "playlist-tree" ); p_playlist->b_doing_ml = false; p_playlist->b_auto_preparse = var_CreateGetBool( p_playlist, "auto-preparse" ) ; PL_LOCK; /* playlist_NodeCreate will check for it */ p_playlist->p_root_category = playlist_NodeCreate( p_playlist, NULL, NULL, 0, NULL ); p_playlist->p_root_onelevel = playlist_NodeCreate( p_playlist, NULL, NULL, 0, p_playlist->p_root_category->p_input ); PL_UNLOCK; if( !p_playlist->p_root_category || !p_playlist->p_root_onelevel ) return NULL; /* Create playlist and media library */ PL_LOCK; /* playlist_NodesPairCreate will check for it */ playlist_NodesPairCreate( p_playlist, _( "Playlist" ), &p_playlist->p_local_category, &p_playlist->p_local_onelevel, false ); PL_UNLOCK; p_playlist->p_local_category->i_flags |= PLAYLIST_RO_FLAG; p_playlist->p_local_onelevel->i_flags |= PLAYLIST_RO_FLAG; if( !p_playlist->p_local_category || !p_playlist->p_local_onelevel || !p_playlist->p_local_category->p_input || !p_playlist->p_local_onelevel->p_input ) return NULL; if( config_GetInt( p_playlist, "media-library") ) { PL_LOCK; /* playlist_NodesPairCreate will check for it */ playlist_NodesPairCreate( p_playlist, _( "Media Library" ), &p_playlist->p_ml_category, &p_playlist->p_ml_onelevel, false ); PL_UNLOCK; if(!p_playlist->p_ml_category || !p_playlist->p_ml_onelevel) return NULL; p_playlist->p_ml_category->i_flags |= PLAYLIST_RO_FLAG; p_playlist->p_ml_onelevel->i_flags |= PLAYLIST_RO_FLAG; } else { p_playlist->p_ml_category = p_playlist->p_ml_onelevel = NULL; } /* Initial status */ p_playlist->status.p_item = NULL; p_playlist->status.p_node = p_playlist->p_local_onelevel; p_playlist->request.b_request = false; p_playlist->status.i_status = PLAYLIST_STOPPED; p_playlist->i_sort = SORT_ID; p_playlist->i_order = ORDER_NORMAL; b_save = p_playlist->b_auto_preparse; p_playlist->b_auto_preparse = false; playlist_MLLoad( p_playlist ); p_playlist->b_auto_preparse = true; vlc_object_set_destructor( p_playlist, playlist_Destructor ); return p_playlist; } /** * Destroy playlist * * Destroy a playlist structure. * \param p_playlist the playlist object * \return nothing */ static void playlist_Destructor( vlc_object_t * p_this ) { playlist_t * p_playlist = (playlist_t *)p_this; if( p_playlist->p_preparse ) { vlc_object_release( p_playlist->p_preparse ); } if( p_playlist->p_fetcher ) { vlc_object_release( p_playlist->p_fetcher ); } msg_Dbg( p_this, "Destroyed" ); } /* Destroy remaining objects */ static void ObjectGarbageCollector( playlist_t *p_playlist, bool b_force ) { if( !b_force ) { if( mdate() - p_playlist->gc_date < 1000000 ) { p_playlist->b_cant_sleep = true; return; } else if( p_playlist->gc_date == 0 ) return; } p_playlist->b_cant_sleep = false; } /* Input Callback */ static void input_state_changed( const vlc_event_t * event, void * data ) { (void)event; playlist_t * p_playlist = data; playlist_Signal( p_playlist ); } /* Input Callback */ static void input_selected_stream_changed( const vlc_event_t * event, void * data ) { (void)event; playlist_t * p_playlist = data; PL_LOCK; p_playlist->gc_date = mdate(); vlc_object_signal_unlocked( p_playlist ); PL_UNLOCK; } /* Internals */ void playlist_release_current_input( playlist_t * p_playlist ) { PL_ASSERT_LOCKED; if( !p_playlist->p_input ) return; input_thread_t * p_input = p_playlist->p_input; vlc_event_manager_t * p_em = input_get_event_manager( p_input ); vlc_event_detach( p_em, vlc_InputStateChanged, input_state_changed, p_playlist ); vlc_event_detach( p_em, vlc_InputSelectedStreamChanged, input_selected_stream_changed, p_playlist ); p_playlist->p_input = NULL; /* Release the playlist lock, because we may get stuck * in vlc_object_release() for some time. */ PL_UNLOCK; vlc_thread_join( p_input ); vlc_object_release( p_input ); PL_LOCK; } void playlist_set_current_input( playlist_t * p_playlist, input_thread_t * p_input ) { PL_ASSERT_LOCKED; playlist_release_current_input( p_playlist ); if( p_input ) { vlc_object_yield( p_input ); p_playlist->p_input = p_input; vlc_event_manager_t * p_em = input_get_event_manager( p_input ); vlc_event_attach( p_em, vlc_InputStateChanged, input_state_changed, p_playlist ); vlc_event_attach( p_em, vlc_InputSelectedStreamChanged, input_selected_stream_changed, p_playlist ); } } /** Get current playing input. */ input_thread_t * playlist_CurrentInput( playlist_t * p_playlist ) { input_thread_t * p_input; PL_LOCK; p_input = p_playlist->p_input; if( p_input ) vlc_object_yield( p_input ); PL_UNLOCK; return p_input; } /** * @} */ /** Accessor for status item and status nodes. */ playlist_item_t * get_current_status_item( playlist_t * p_playlist ) { PL_ASSERT_LOCKED; return p_playlist->status.p_item; } playlist_item_t * get_current_status_node( playlist_t * p_playlist ) { PL_ASSERT_LOCKED; return p_playlist->status.p_node; } void set_current_status_item( playlist_t * p_playlist, playlist_item_t * p_item ) { PL_ASSERT_LOCKED; if( p_playlist->status.p_item && p_playlist->status.p_item->i_flags & PLAYLIST_REMOVE_FLAG && p_playlist->status.p_item != p_item ) { /* It's unsafe given current design to delete a playlist item :( playlist_ItemDelete( p_playlist->status.p_item ); */ } p_playlist->status.p_item = p_item; } void set_current_status_node( playlist_t * p_playlist, playlist_item_t * p_node ) { PL_ASSERT_LOCKED; if( p_playlist->status.p_node && p_playlist->status.p_node->i_flags & PLAYLIST_REMOVE_FLAG && p_playlist->status.p_node != p_node ) { /* It's unsafe given current design to delete a playlist item :( playlist_ItemDelete( p_playlist->status.p_node ); */ } p_playlist->status.p_node = p_node; } /** * Main loop * * Main loop for the playlist. It should be entered with the * playlist lock (otherwise input event may be lost) * \param p_playlist the playlist object * \return nothing */ void playlist_MainLoop( playlist_t *p_playlist ) { playlist_item_t *p_item = NULL; bool b_playexit = var_GetBool( p_playlist, "play-and-exit" ); PL_ASSERT_LOCKED; if( p_playlist->b_reset_currently_playing && mdate() - p_playlist->last_rebuild_date > 30000 ) // 30 ms { ResetCurrentlyPlaying( p_playlist, var_GetBool( p_playlist, "random" ), get_current_status_item( p_playlist ) ); p_playlist->last_rebuild_date = mdate(); } check_input: /* If there is an input, check that it doesn't need to die. */ if( p_playlist->p_input ) { if( p_playlist->request.b_request && !p_playlist->p_input->b_die ) { PL_DEBUG( "incoming request - stopping current input" ); input_StopThread( p_playlist->p_input ); } /* This input is dead. Remove it ! */ if( p_playlist->p_input->b_dead ) { int i_activity; input_thread_t *p_input; sout_instance_t **pp_sout = &libvlc_priv(p_playlist->p_libvlc)->p_sout; PL_DEBUG( "dead input" ); p_input = p_playlist->p_input; assert( *pp_sout == NULL ); if( var_CreateGetBool( p_input, "sout-keep" ) ) *pp_sout = input_DetachSout( p_input ); /* Destroy input */ playlist_release_current_input( p_playlist ); p_playlist->gc_date = mdate(); p_playlist->b_cant_sleep = true; i_activity= var_GetInteger( p_playlist, "activity" ); var_SetInteger( p_playlist, "activity", i_activity - DEFAULT_INPUT_ACTIVITY ); goto check_input; } /* This input is dying, let it do */ else if( p_playlist->p_input->b_die ) { PL_DEBUG( "dying input" ); PL_UNLOCK; msleep( INTF_IDLE_SLEEP ); PL_LOCK; goto check_input; } /* This input has finished, ask it to die ! */ else if( p_playlist->p_input->b_error || p_playlist->p_input->b_eof ) { PL_DEBUG( "finished input" ); input_StopThread( p_playlist->p_input ); /* No need to wait here, we'll wait in the p_input->b_die case */ goto check_input; } else if( p_playlist->p_input->i_state != INIT_S ) { ObjectGarbageCollector( p_playlist, false ); } } else { /* No input. Several cases * - No request, running status -> start new item * - No request, stopped status -> collect garbage * - Request, running requested -> start new item * - Request, stopped requested -> collect garbage */ int i_status = p_playlist->request.b_request ? p_playlist->request.i_status : p_playlist->status.i_status; if( i_status != PLAYLIST_STOPPED ) { msg_Dbg( p_playlist, "starting new item" ); p_item = playlist_NextItem( p_playlist ); if( p_item == NULL ) { msg_Dbg( p_playlist, "nothing to play" ); p_playlist->status.i_status = PLAYLIST_STOPPED; if( b_playexit == true ) { msg_Info( p_playlist, "end of playlist, exiting" ); vlc_object_kill( p_playlist->p_libvlc ); } ObjectGarbageCollector( p_playlist, true ); return; } playlist_PlayItem( p_playlist, p_item ); /* playlist_PlayItem loose input event, we need to recheck */ goto check_input; } else { const bool b_gc_forced = p_playlist->status.i_status != PLAYLIST_STOPPED; p_playlist->status.i_status = PLAYLIST_STOPPED; /* Collect garbage */ ObjectGarbageCollector( p_playlist, b_gc_forced ); } } } /** * Last loop * * The playlist is dying so do the last loop * \param p_playlist the playlist object * \return nothing */ void playlist_LastLoop( playlist_t *p_playlist ) { /* If there is an input, kill it */ while( 1 ) { PL_LOCK; if( p_playlist->p_input == NULL ) { PL_UNLOCK; break; } if( p_playlist->p_input->b_dead ) { /* remove input */ playlist_release_current_input( p_playlist ); /* sout-keep: no need to anything here. * The last input will destroy its sout, if any, by itself */ PL_UNLOCK; continue; } else if( p_playlist->p_input->b_die ) { /* This input is dying, leave it alone */ ; } else if( p_playlist->p_input->b_error || p_playlist->p_input->b_eof ) { input_StopThread( p_playlist->p_input ); PL_UNLOCK; continue; } else { p_playlist->p_input->b_eof = 1; } PL_UNLOCK; msleep( INTF_IDLE_SLEEP ); } #ifdef ENABLE_SOUT /* close the remaining sout-keep (if there was no input atm) */ sout_instance_t *p_sout = libvlc_priv (p_playlist->p_libvlc)->p_sout; if (p_sout) sout_DeleteInstance( p_sout ); #endif /* Core should have terminated all SDs before the playlist */ /* TODO: It fails to do so when not playing anything -- Courmisch */ playlist_ServicesDiscoveryKillAll( p_playlist ); playlist_MLDump( p_playlist ); vlc_object_kill( p_playlist->p_preparse ); vlc_thread_join( p_playlist->p_preparse ); vlc_object_kill( p_playlist->p_fetcher ); vlc_thread_join( p_playlist->p_fetcher ); PL_LOCK; /* Release the current node */ set_current_status_node( p_playlist, NULL ); /* Release the current item */ set_current_status_item( p_playlist, NULL ); FOREACH_ARRAY( playlist_item_t *p_del, p_playlist->all_items ) free( p_del->pp_children ); vlc_gc_decref( p_del->p_input ); free( p_del ); FOREACH_END(); ARRAY_RESET( p_playlist->all_items ); FOREACH_ARRAY( playlist_item_t *p_del, p_playlist->items_to_delete ) free( p_del->pp_children ); vlc_gc_decref( p_del->p_input ); free( p_del ); FOREACH_END(); ARRAY_RESET( p_playlist->items_to_delete ); ARRAY_RESET( p_playlist->items ); ARRAY_RESET( p_playlist->current ); PL_UNLOCK; } /** * Preparse loop * * Main loop for preparser queue * \param p_obj items to preparse * \return nothing */ void playlist_PreparseLoop( playlist_preparse_t *p_obj ) { playlist_t *p_playlist = (playlist_t *)p_obj->p_parent; input_item_t *p_current; int i_activity; vlc_object_lock( p_obj ); while( vlc_object_alive( p_obj ) ) { if( p_obj->i_waiting == 0 ) { vlc_object_wait( p_obj ); continue; } p_current = p_obj->pp_waiting[0]; REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 ); vlc_object_unlock( p_obj ); PL_LOCK; if( p_current ) { if( p_current->i_type == ITEM_TYPE_FILE ) { stats_TimerStart( p_playlist, "Preparse run", STATS_TIMER_PREPARSE ); /* Do not preparse if it is already done (like by playing it) */ if( !input_item_IsPreparsed( p_current ) ) { PL_UNLOCK; input_Preparse( p_playlist, p_current ); PL_LOCK; } stats_TimerStop( p_playlist, STATS_TIMER_PREPARSE ); PL_UNLOCK; input_item_SetPreparsed( p_current, true ); var_SetInteger( p_playlist, "item-change", p_current->i_id ); PL_LOCK; } /* If we haven't retrieved enough meta, add to secondary queue * which will run the "meta fetchers". * This only checks for meta, not for art * \todo don't do this for things we won't get meta for, like vids */ char *psz_arturl = input_item_GetArtURL( p_current ); char *psz_name = input_item_GetName( p_current ); if( p_playlist->p_fetcher->i_art_policy == ALBUM_ART_ALL && ( !psz_arturl || strncmp( psz_arturl, "file://", 7 ) ) ) { PL_DEBUG("meta ok for %s, need to fetch art", psz_name ); vlc_object_lock( p_playlist->p_fetcher ); if( vlc_object_alive( p_playlist->p_fetcher ) ) { INSERT_ELEM( p_playlist->p_fetcher->pp_waiting, p_playlist->p_fetcher->i_waiting, p_playlist->p_fetcher->i_waiting, p_current); vlc_object_signal_unlocked( p_playlist->p_fetcher ); } else vlc_gc_decref( p_current ); vlc_object_unlock( p_playlist->p_fetcher ); } else { PL_DEBUG( "no fetch required for %s (art currently %s)", psz_name, psz_arturl ); vlc_gc_decref( p_current ); } free( psz_name ); free( psz_arturl ); PL_UNLOCK; } else PL_UNLOCK; vlc_object_lock( p_obj ); i_activity = var_GetInteger( p_playlist, "activity" ); if( i_activity < 0 ) i_activity = 0; vlc_object_unlock( p_obj ); /* Sleep at least 1ms */ msleep( (i_activity+1) * 1000 ); vlc_object_lock( p_obj ); } while( p_obj->i_waiting > 0 ) { vlc_gc_decref( p_obj->pp_waiting[0] ); REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 ); } vlc_object_unlock( p_obj ); } /** * Fetcher loop * * Main loop for secondary preparser queue * \param p_obj items to preparse * \return nothing */ void playlist_FetcherLoop( playlist_fetcher_t *p_obj ) { playlist_t *p_playlist = (playlist_t *)p_obj->p_parent; input_item_t *p_item; int i_activity; vlc_object_lock( p_obj ); while( vlc_object_alive( p_obj ) ) { if( p_obj->i_waiting == 0 ) { vlc_object_wait( p_obj ); continue; } p_item = p_obj->pp_waiting[0]; REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 ); vlc_object_unlock( p_obj ); if( p_item ) { int i_ret; /* Check if it is not yet preparsed and if so wait for it (at most 0.5s) * (This can happen if we fetch art on play) * FIXME this doesn't work if we need to fetch meta before art ... */ for( i_ret = 0; i_ret < 10 && !input_item_IsPreparsed( p_item ); i_ret++ ) { bool b_break; PL_LOCK; b_break = ( !p_playlist->p_input || input_GetItem(p_playlist->p_input) != p_item || p_playlist->p_input->b_die || p_playlist->p_input->b_eof || p_playlist->p_input->b_error ); PL_UNLOCK; if( b_break ) break; msleep( 50000 ); } i_ret = input_ArtFind( p_playlist, p_item ); if( i_ret == 1 ) { PL_DEBUG( "downloading art for %s", p_item->psz_name ); if( input_DownloadAndCacheArt( p_playlist, p_item ) ) input_item_SetArtNotFound( p_item, true ); else { input_item_SetArtFetched( p_item, true ); var_SetInteger( p_playlist, "item-change", p_item->i_id ); } } else if( i_ret == 0 ) /* Was in cache */ { PL_DEBUG( "found art for %s in cache", p_item->psz_name ); input_item_SetArtFetched( p_item, true ); var_SetInteger( p_playlist, "item-change", p_item->i_id ); } else { PL_DEBUG( "art not found for %s", p_item->psz_name ); input_item_SetArtNotFound( p_item, true ); } vlc_gc_decref( p_item ); } vlc_object_lock( p_obj ); i_activity = var_GetInteger( p_playlist, "activity" ); if( i_activity < 0 ) i_activity = 0; vlc_object_unlock( p_obj ); /* Sleep at least 1ms */ msleep( (i_activity+1) * 1000 ); vlc_object_lock( p_obj ); } while( p_obj->i_waiting > 0 ) { vlc_gc_decref( p_obj->pp_waiting[0] ); REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 ); } vlc_object_unlock( p_obj ); } static void VariablesInit( playlist_t *p_playlist ) { vlc_value_t val; /* These variables control updates */ var_Create( p_playlist, "intf-change", VLC_VAR_BOOL ); val.b_bool = true; var_Set( p_playlist, "intf-change", val ); var_Create( p_playlist, "item-change", VLC_VAR_INTEGER ); val.i_int = -1; var_Set( p_playlist, "item-change", val ); var_Create( p_playlist, "item-deleted", VLC_VAR_INTEGER ); val.i_int = -1; var_Set( p_playlist, "item-deleted", val ); var_Create( p_playlist, "item-append", VLC_VAR_ADDRESS ); var_Create( p_playlist, "playlist-current", VLC_VAR_INTEGER ); val.i_int = -1; var_Set( p_playlist, "playlist-current", val ); var_Create( p_playlist, "activity", VLC_VAR_INTEGER ); var_SetInteger( p_playlist, "activity", 0 ); /* Variables to control playback */ var_CreateGetBool( p_playlist, "play-and-stop" ); var_CreateGetBool( p_playlist, "play-and-exit" ); var_CreateGetBool( p_playlist, "random" ); var_CreateGetBool( p_playlist, "repeat" ); var_CreateGetBool( p_playlist, "loop" ); var_AddCallback( p_playlist, "random", RandomCallback, NULL ); }