/*****************************************************************************
* modules.c : Builtin and plugin modules management functions
*****************************************************************************
* Copyright (C) 2001-2007 the VideoLAN team
* $Id$
*
* Authors: Sam Hocevar <sam@zoy.org>
* Ethan C. Baldridge <BaldridgeE@cadmus.com>
* Hans-Peter Jansen <hpj@urpla.net>
* Gildas Bazin <gbazin@videolan.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "vlc_common.h"
#include "vlc_plugin.h"
#include "libvlc.h"
/* Some faulty libcs have a broken struct dirent when _FILE_OFFSET_BITS
* is set to 64. Don't try to be cleverer. */
#ifdef _FILE_OFFSET_BITS
#undef _FILE_OFFSET_BITS
#endif
#include <stdlib.h> /* free(), strtol() */
#include <stdio.h> /* sprintf() */
#include <string.h> /* strdup() */
#include <assert.h>
#ifdef HAVE_DIRENT_H
# include <dirent.h>
#endif
#ifdef HAVE_SYS_TYPES_H
# include <sys/types.h>
#endif
#ifdef HAVE_SYS_STAT_H
# include <sys/stat.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#if !defined(HAVE_DYNAMIC_PLUGINS)
/* no support for plugins */
#elif defined(HAVE_DL_DYLD)
# if defined(HAVE_MACH_O_DYLD_H)
# include <mach-o/dyld.h>
# endif
#elif defined(HAVE_DL_BEOS)
# if defined(HAVE_IMAGE_H)
# include <image.h>
# endif
#elif defined(HAVE_DL_WINDOWS)
# include <windows.h>
#elif defined(HAVE_DL_DLOPEN)
# if defined(HAVE_DLFCN_H) /* Linux, BSD, Hurd */
# include <dlfcn.h>
# endif
# if defined(HAVE_SYS_DL_H)
# include <sys/dl.h>
# endif
#elif defined(HAVE_DL_SHL_LOAD)
# if defined(HAVE_DL_H)
# include <dl.h>
# endif
#endif
#include "configuration.h"
#include "vlc_charset.h"
#include "vlc_arrays.h"
#include "modules.h"
#include "builtin.h"
/*****************************************************************************
* Local prototypes
*****************************************************************************/
#ifdef HAVE_DYNAMIC_PLUGINS
static void AllocateAllPlugins ( vlc_object_t * );
static void AllocatePluginDir ( vlc_object_t *, const char *, int );
static int AllocatePluginFile ( vlc_object_t *, char *, int64_t, int64_t );
static module_t * AllocatePlugin( vlc_object_t *, char * );
#endif
static int AllocateBuiltinModule( vlc_object_t *, int ( * ) ( module_t * ) );
static void DeleteModule ( module_t *, bool );
#ifdef HAVE_DYNAMIC_PLUGINS
static void DupModule ( module_t * );
static void UndupModule ( module_t * );
#endif
/**
* Init bank
*
* Creates a module bank structure which will be filled later
* on with all the modules found.
* \param p_this vlc object structure
* \return nothing
*/
void __module_InitBank( vlc_object_t *p_this )
{
module_bank_t *p_bank = NULL;
libvlc_global_data_t *p_libvlc_global = vlc_global();
vlc_mutex_t *lock = var_AcquireMutex( "libvlc" );
if( p_libvlc_global->p_module_bank == NULL )
{
p_bank = vlc_custom_create( p_this, sizeof(module_bank_t),
VLC_OBJECT_GENERIC, "module bank");
p_bank->i_usage = 1;
p_bank->i_cache = p_bank->i_loaded_cache = 0;
p_bank->pp_cache = p_bank->pp_loaded_cache = NULL;
p_bank->b_cache = p_bank->b_cache_dirty =
p_bank->b_cache_delete = false;
/* Everything worked, attach the object */
p_libvlc_global->p_module_bank = p_bank;
vlc_object_attach( p_bank, p_libvlc_global );
/* Fills the module bank structure with the main module infos.
* This is very useful as it will allow us to consider the main
* library just as another module, and for instance the configuration
* options of main will be available in the module bank structure just
* as for every other module. */
AllocateBuiltinModule( p_this, vlc_entry__main );
}
else
p_libvlc_global->p_module_bank->i_usage++;
vlc_mutex_unlock( lock );
}
/**
* End bank
*
* Unloads all unused plugin modules and empties the module
* bank in case of success.
* \param p_this vlc object structure
* \return nothing
*/
void __module_EndBank( vlc_object_t *p_this )
{
module_t * p_next = NULL;
libvlc_global_data_t *p_libvlc_global = vlc_global();
vlc_mutex_t *lock = var_AcquireMutex( "libvlc" );
if( !p_libvlc_global->p_module_bank )
{
vlc_mutex_unlock( lock );
return;
}
if( --p_libvlc_global->p_module_bank->i_usage )
{
vlc_mutex_unlock( lock );
return;
}
vlc_mutex_unlock( lock );
/* Save the configuration */
config_AutoSaveConfigFile( p_this );
#ifdef HAVE_DYNAMIC_PLUGINS
# define p_bank p_libvlc_global->p_module_bank
if( p_bank->b_cache ) CacheSave( p_this );
while( p_bank->i_loaded_cache-- )
{
if( p_bank->pp_loaded_cache[p_bank->i_loaded_cache] )
{
DeleteModule(
p_bank->pp_loaded_cache[p_bank->i_loaded_cache]->p_module,
p_bank->pp_loaded_cache[p_bank->i_loaded_cache]->b_used );
free( p_bank->pp_loaded_cache[p_bank->i_loaded_cache]->psz_file );
free( p_bank->pp_loaded_cache[p_bank->i_loaded_cache] );
p_bank->pp_loaded_cache[p_bank->i_loaded_cache] = NULL;
}
}
if( p_bank->pp_loaded_cache )
{
free( p_bank->pp_loaded_cache );
p_bank->pp_loaded_cache = NULL;
}
while( p_bank->i_cache-- )
{
free( p_bank->pp_cache[p_bank->i_cache]->psz_file );
free( p_bank->pp_cache[p_bank->i_cache] );
p_bank->pp_cache[p_bank->i_cache] = NULL;
}
if( p_bank->pp_cache )
{
free( p_bank->pp_cache );
p_bank->pp_cache = NULL;
}
# undef p_bank
#endif
vlc_object_detach( p_libvlc_global->p_module_bank );
while( vlc_internals( p_libvlc_global->p_module_bank )->i_children )
{
p_next = (module_t *)vlc_internals( p_libvlc_global->p_module_bank )->pp_children[0];
DeleteModule( p_next, true );
}
vlc_object_release( p_libvlc_global->p_module_bank );
p_libvlc_global->p_module_bank = NULL;
}
/**
* Load all modules which we built with.
*
* Fills the module bank structure with the builtin modules.
* \param p_this vlc object structure
* \return nothing
*/
void __module_LoadBuiltins( vlc_object_t * p_this )
{
libvlc_global_data_t *p_libvlc_global = vlc_global();
vlc_mutex_t *lock = var_AcquireMutex( "libvlc" );
if( p_libvlc_global->p_module_bank->b_builtins )
{
vlc_mutex_unlock( lock );
return;
}
p_libvlc_global->p_module_bank->b_builtins = true;
vlc_mutex_unlock( lock );
msg_Dbg( p_this, "checking builtin modules" );
//ALLOCATE_ALL_BUILTINS();
}
/**
* Load all plugins
*
* Load all plugin modules we can find.
* Fills the module bank structure with the plugin modules.
* \param p_this vlc object structure
* \return nothing
*/
void __module_LoadPlugins( vlc_object_t * p_this )
{
#ifdef HAVE_DYNAMIC_PLUGINS
libvlc_global_data_t *p_libvlc_global = vlc_global();
vlc_mutex_t *lock = var_AcquireMutex( "libvlc" );
if( p_libvlc_global->p_module_bank->b_plugins )
{
vlc_mutex_unlock( lock );
return;
}
p_libvlc_global->p_module_bank->b_plugins = true;
vlc_mutex_unlock( lock );
msg_Dbg( p_this, "checking plugin modules" );
if( config_GetInt( p_this, "plugins-cache" ) )
p_libvlc_global->p_module_bank->b_cache = true;
if( p_libvlc_global->p_module_bank->b_cache ||
p_libvlc_global->p_module_bank->b_cache_delete ) CacheLoad( p_this );
AllocateAllPlugins( p_this );
#endif
}
/**
* Checks whether a module implements a capability.
*
* \param m the module
* \param cap the capability to check
* \return TRUE if the module have the capability
*/
bool module_IsCapable( const module_t *m, const char *cap )
{
return !strcmp( m->psz_capability, cap );
}
/**
* Get the internal name of a module
*
* \param m the module
* \return the module name
*/
const char *module_GetObjName( const module_t *m )
{
return m->psz_object_name;
}
/**
* Get the human-friendly name of a module.
*
* \param m the module
* \param long_name TRUE to have the long name of the module
* \return the short or long name of the module
*/
const char *module_GetName( const module_t *m, bool long_name )
{
if( long_name && ( m->psz_longname != NULL) )
return m->psz_longname;
return m->psz_shortname ?: m->psz_object_name;
}
/**
* Get the help for a module
*
* \param m the module
* \return the help
*/
const char *module_GetHelp( const module_t *m )
{
return m->psz_help;
}
/**
* module Need
*
* Return the best module function, given a capability list.
* \param p_this the vlc object
* \param psz_capability list of capabilities needed
* \param psz_name name of the module asked
* \param b_strict TRUE yto use the strict mode
* \return the module or NULL in case of a failure
*/
module_t * __module_Need( vlc_object_t *p_this, const char *psz_capability,
const char *psz_name, bool b_strict )
{
typedef struct module_list_t module_list_t;
stats_TimerStart( p_this, "module_Need()", STATS_TIMER_MODULE_NEED );
struct module_list_t
{
module_t *p_module;
int i_score;
bool b_force;
module_list_t *p_next;
};
module_list_t *p_list, *p_first, *p_tmp;
vlc_list_t *p_all;
int i_which_module, i_index = 0;
module_t *p_module;
int i_shortcuts = 0;
char *psz_shortcuts = NULL, *psz_var = NULL, *psz_alias = NULL;
bool b_force_backup = p_this->b_force;
/* Deal with variables */
if( psz_name && psz_name[0] == '$' )
{
psz_name = psz_var = var_CreateGetString( p_this, psz_name + 1 );
}
/* Count how many different shortcuts were asked for */
if( psz_name && *psz_name )
{
char *psz_parser, *psz_last_shortcut;
/* If the user wants none, give him none. */
if( !strcmp( psz_name, "none" ) )
{
free( psz_var );
stats_TimerStop( p_this, STATS_TIMER_MODULE_NEED );
stats_TimerDump( p_this, STATS_TIMER_MODULE_NEED );
stats_TimerClean( p_this, STATS_TIMER_MODULE_NEED );
return NULL;
}
i_shortcuts++;
psz_shortcuts = psz_last_shortcut = strdup( psz_name );
for( psz_parser = psz_shortcuts; *psz_parser; psz_parser++ )
{
if( *psz_parser == ',' )
{
*psz_parser = '\0';
i_shortcuts++;
psz_last_shortcut = psz_parser + 1;
}
}
/* Check if the user wants to override the "strict" mode */
if( psz_last_shortcut )
{
if( !strcmp(psz_last_shortcut, "none") )
{
b_strict = true;
i_shortcuts--;
}
else if( !strcmp(psz_last_shortcut, "any") )
{
b_strict = false;
i_shortcuts--;
}
}
}
/* Sort the modules and test them */
p_all = vlc_list_find( p_this, VLC_OBJECT_MODULE, FIND_ANYWHERE );
p_list = malloc( p_all->i_count * sizeof( module_list_t ) );
p_first = NULL;
unsigned i_cpu = vlc_CPU();
/* Parse the module list for capabilities and probe each of them */
for( i_which_module = 0; i_which_module < p_all->i_count; i_which_module++ )
{
int i_shortcut_bonus = 0;
p_module = (module_t *)p_all->p_values[i_which_module].p_object;
/* Test that this module can do what we need */
if( !module_IsCapable( p_module, psz_capability ) )
{
/* Don't recurse through the sub-modules because vlc_list_find()
* will list them anyway. */
continue;
}
/* Test if we have the required CPU */
if( (p_module->i_cpu & i_cpu) != p_module->i_cpu )
{
continue;
}
/* If we required a shortcut, check this plugin provides it. */
if( i_shortcuts > 0 )
{
bool b_trash;
const char *psz_name = psz_shortcuts;
/* Let's drop modules with a <= 0 score (unless they are
* explicitly requested) */
b_trash = p_module->i_score <= 0;
for( unsigned i_short = i_shortcuts; i_short > 0; i_short-- )
{
for( unsigned i = 0; p_module->pp_shortcuts[i]; i++ )
{
char *c;
if( ( c = strchr( psz_name, '@' ) )
? !strncasecmp( psz_name, p_module->pp_shortcuts[i],
c-psz_name )
: !strcasecmp( psz_name, p_module->pp_shortcuts[i] ) )
{
/* Found it */
if( c && c[1] )
psz_alias = c+1;
i_shortcut_bonus = i_short * 10000;
goto found_shortcut;
}
}
/* Go to the next shortcut... This is so lame! */
psz_name += strlen( psz_name ) + 1;
}
/* If we are in "strict" mode and we couldn't
* find the module in the list of provided shortcuts,
* then kick the bastard out of here!!! */
if( b_strict )
continue;
}
/* If we didn't require a shortcut, trash <= 0 scored plugins */
else if( p_module->i_score <= 0 )
{
continue;
}
found_shortcut:
/* Store this new module */
p_list[ i_index ].p_module = p_module;
p_list[ i_index ].i_score = p_module->i_score + i_shortcut_bonus;
p_list[ i_index ].b_force = i_shortcut_bonus && b_strict;
/* Add it to the modules-to-probe list */
if( i_index == 0 )
{
p_list[ 0 ].p_next = NULL;
p_first = p_list;
}
else
{
/* Ok, so at school you learned that quicksort is quick, and
* bubble sort sucks raw eggs. But that's when dealing with
* thousands of items. Here we have barely 50. */
module_list_t *p_newlist = p_first;
if( p_first->i_score < p_list[ i_index ].i_score )
{
p_list[ i_index ].p_next = p_first;
p_first = &p_list[ i_index ];
}
else
{
while( p_newlist->p_next != NULL &&
p_newlist->p_next->i_score >= p_list[ i_index ].i_score )
{
p_newlist = p_newlist->p_next;
}
p_list[ i_index ].p_next = p_newlist->p_next;
p_newlist->p_next = &p_list[ i_index ];
}
}
i_index++;
}
msg_Dbg( p_this, "looking for %s module: %i candidate%s", psz_capability,
i_index, i_index == 1 ? "" : "s" );
/* Lock all candidate modules */
p_tmp = p_first;
while( p_tmp != NULL )
{
vlc_object_yield( p_tmp->p_module );
p_tmp = p_tmp->p_next;
}
/* We can release the list, interesting modules were yielded */
vlc_list_release( p_all );
/* Parse the linked list and use the first successful module */
p_tmp = p_first;
while( p_tmp != NULL )
{
#ifdef HAVE_DYNAMIC_PLUGINS
/* Make sure the module is loaded in mem */
module_t *p_module = p_tmp->p_module;
if( p_module->b_submodule )
p_module = (module_t *)p_module->p_parent;
if( !p_module->b_builtin && !p_module->b_loaded )
{
module_t *p_new_module =
AllocatePlugin( p_this, p_module->psz_filename );
if( p_new_module )
{
CacheMerge( p_this, p_module, p_new_module );
vlc_object_attach( p_new_module, p_module );
DeleteModule( p_new_module, true );
}
}
#endif
p_this->b_force = p_tmp->b_force;
if( p_tmp->p_module->pf_activate
&& p_tmp->p_module->pf_activate( p_this ) == VLC_SUCCESS )
{
break;
}
vlc_object_release( p_tmp->p_module );
p_tmp = p_tmp->p_next;
}
/* Store the locked module value */
if( p_tmp != NULL )
{
p_module = p_tmp->p_module;
p_tmp = p_tmp->p_next;
}
else
{
p_module = NULL;
}
/* Unlock the remaining modules */
while( p_tmp != NULL )
{
vlc_object_release( p_tmp->p_module );
p_tmp = p_tmp->p_next;
}
free( p_list );
p_this->b_force = b_force_backup;
if( p_module != NULL )
{
msg_Dbg( p_this, "using %s module \"%s\"",
psz_capability, p_module->psz_object_name );
}
else if( p_first == NULL )
{
if( !strcmp( psz_capability, "access_demux" ) )
{
msg_Warn( p_this, "no %s module matched \"%s\"",
psz_capability, (psz_name && *psz_name) ? psz_name : "any" );
}
else
{
msg_Err( p_this, "no %s module matched \"%s\"",
psz_capability, (psz_name && *psz_name) ? psz_name : "any" );
msg_StackSet( VLC_EGENERIC, "no %s module matched \"%s\"",
psz_capability, (psz_name && *psz_name) ? psz_name : "any" );
}
}
else if( psz_name != NULL && *psz_name )
{
msg_Warn( p_this, "no %s module matching \"%s\" could be loaded",
psz_capability, (psz_name && *psz_name) ? psz_name : "any" );
}
else
msg_StackSet( VLC_EGENERIC, "no suitable %s module", psz_capability );
if( p_module && !p_this->psz_object_name )
{
/* This assumes that p_this is the object which will be using the
* module. That's not always the case ... but it is in most cases.
*/
if( psz_alias )
p_this->psz_object_name = strdup( psz_alias );
else
p_this->psz_object_name = strdup( p_module->psz_object_name );
}
free( psz_shortcuts );
free( psz_var );
stats_TimerStop( p_this, STATS_TIMER_MODULE_NEED );
stats_TimerDump( p_this, STATS_TIMER_MODULE_NEED );
stats_TimerClean( p_this, STATS_TIMER_MODULE_NEED );
/* Don't forget that the module is still locked */
return p_module;
}
/**
* Module unneed
*
* This function must be called by the thread that called module_Need, to
* decrease the reference count and allow for hiding of modules.
* \param p_this vlc object structure
* \param p_module the module structure
* \return nothing
*/
void __module_Unneed( vlc_object_t * p_this, module_t * p_module )
{
/* Use the close method */
if( p_module->pf_deactivate )
{
p_module->pf_deactivate( p_this );
}
msg_Dbg( p_this, "removing module \"%s\"", p_module->psz_object_name );
vlc_object_release( p_module );
}
/**
* Get a pointer to a module_t given it's name.
*
* \param p_this vlc object structure
* \param psz_name the name of the module
* \return a pointer to the module or NULL in case of a failure
*/
module_t *__module_Find( vlc_object_t *p_this, const char * psz_name )
{
vlc_list_t *p_list;
int i;
p_list = vlc_list_find( p_this, VLC_OBJECT_MODULE, FIND_ANYWHERE );
for( i = 0 ; i < p_list->i_count; i++)
{
module_t *p_module = ((module_t *) p_list->p_values[i].p_object);
const char *psz_module_name = p_module->psz_object_name;
if( psz_module_name && !strcmp( psz_module_name, psz_name ) )
{
/* We can release the list, and return yes */
vlc_object_yield( p_module );
vlc_list_release( p_list );
return p_module;
}
}
vlc_list_release( p_list );
return NULL;
}
/**
* Release a module_t pointer from module_Find().
*
* \param module the module to release
* \return nothing
*/
void module_Put( module_t *module )
{
vlc_object_release( module );
}
/**
* Tell if a module exists and release it in thic case
*
* \param p_this vlc object structure
* \param psz_name th name of the module
* \return TRUE if the module exists
*/
bool __module_Exists( vlc_object_t *p_this, const char * psz_name )
{
module_t *p_module = __module_Find( p_this, psz_name );
if( p_module )
{
module_Put( p_module );
return true;
}
else
{
return false;
}
}
/**
* GetModuleNamesForCapability
*
* Return a NULL terminated array with the names of the modules
* that have a certain capability.
* Free after uses both the string and the table.
* \param p_this vlc object structure
* \param psz_capability the capability asked
* \param pppsz_longname an pointer to an array of string to contain
the long names of the modules. If set to NULL the function don't use it.
* \return the NULL terminated array
*/
char ** __module_GetModulesNamesForCapability( vlc_object_t *p_this,
const char *psz_capability,
char ***pppsz_longname )
{
vlc_list_t *p_list;
int i, j, count = 0;
char **psz_ret;
/* Do it in two passes : count the number of modules before */
p_list = vlc_list_find( p_this, VLC_OBJECT_MODULE, FIND_ANYWHERE );
for( i = 0 ; i < p_list->i_count; i++)
{
module_t *p_module = ((module_t *) p_list->p_values[i].p_object);
const char *psz_module_capability = p_module->psz_capability;
if( psz_module_capability && !strcmp( psz_module_capability, psz_capability ) )
count++;
}
psz_ret = malloc( sizeof(char*) * (count+1) );
if( pppsz_longname )
*pppsz_longname = malloc( sizeof(char*) * (count+1) );
if( !psz_ret || ( pppsz_longname && *pppsz_longname == NULL ) )
{
free( psz_ret );
free( *pppsz_longname );
*pppsz_longname = NULL;
vlc_list_release( p_list );
return NULL;
}
j = 0;
for( i = 0 ; i < p_list->i_count; i++)
{
module_t *p_module = ((module_t *) p_list->p_values[i].p_object);
const char *psz_module_capability = p_module->psz_capability;
if( psz_module_capability && !strcmp( psz_module_capability, psz_capability ) )
{
int k = -1; /* hack to handle submodules properly */
if( p_module->b_submodule )
{
while( p_module->pp_shortcuts[++k] != NULL );
k--;
}
psz_ret[j] = strdup( k>=0?p_module->pp_shortcuts[k]
:p_module->psz_object_name );
if( pppsz_longname )
(*pppsz_longname)[j] = strdup( module_GetName( p_module, true ) );
j++;
}
}
psz_ret[count] = NULL;
vlc_list_release( p_list );
return psz_ret;
}
/**
* Get the configuration of a module
*
* \param module the module
* \param psize the size of the configuration returned
* \return the configuration as an array
*/
module_config_t *module_GetConfig( const module_t *module, unsigned *restrict psize )
{
unsigned i,j;
unsigned size = module->confsize;
module_config_t *config = malloc( size * sizeof( *config ) );
assert( psize != NULL );
*psize = 0;
if( !config )
return NULL;
for( i = 0, j = 0; i < size; i++ )
{
const module_config_t *item = module->p_config + i;
if( item->b_internal /* internal option */
|| item->b_unsaveable /* non-modifiable option */
|| item->b_removed /* removed option */ )
continue;
memcpy( config + j, item, sizeof( *config ) );
j++;
}
*psize = j;
return config;
}
/**
* Release the configuration
*
* \param the configuration
* \return nothing
*/
void module_PutConfig( module_config_t *config )
{
free( config );
}
/*****************************************************************************
* Following functions are local.
*****************************************************************************/
/*****************************************************************************
* copy_next_paths_token: from a PATH_SEP_CHAR (a ':' or a ';') separated paths
* return first path.
*****************************************************************************/
static char * copy_next_paths_token( char * paths, char ** remaining_paths )
{
char * path;
int i, done;
bool escaped = false;
assert( paths );
/* Alloc a buffer to store the path */
path = malloc( strlen( paths ) + 1 );
if( !path ) return NULL;
/* Look for PATH_SEP_CHAR (a ':' or a ';') */
for( i = 0, done = 0 ; paths[i]; i++ )
{
/* Take care of \\ and \: or \; escapement */
if( escaped )
{
escaped = false;
path[done++] = paths[i];
}
#ifdef WIN32
else if( paths[i] == '/' )
escaped = true;
#else
else if( paths[i] == '\\' )
escaped = true;
#endif
else if( paths[i] == PATH_SEP_CHAR )
break;
else
path[done++] = paths[i];
}
path[done++] = 0;
/* Return the remaining paths */
if( remaining_paths ) {
*remaining_paths = paths[i] ? &paths[i]+1 : NULL;
}
return path;
}
/*****************************************************************************
* AllocateAllPlugins: load all plugin modules we can find.
*****************************************************************************/
#ifdef HAVE_DYNAMIC_PLUGINS
static void AllocateAllPlugins( vlc_object_t *p_this )
{
const char *vlcpath = vlc_global()->psz_vlcpath;
int count,i;
char * path;
vlc_array_t *arraypaths = vlc_array_new();
/* Contruct the special search path for system that have a relocatable
* executable. Set it to <vlc path>/modules and <vlc path>/plugins. */
if( vlcpath && asprintf( &path, "%s" DIR_SEP "modules", vlcpath ) != -1 )
vlc_array_append( arraypaths, path );
if( vlcpath && asprintf( &path, "%s" DIR_SEP "plugins", vlcpath ) != -1 )
vlc_array_append( arraypaths, path );
#ifndef WIN32
vlc_array_append( arraypaths, strdup( PLUGIN_PATH ) );
#endif
/* If the user provided a plugin path, we add it to the list */
char *userpaths = config_GetPsz( p_this, "plugin-path" );
char *paths_iter;
for( paths_iter = userpaths; paths_iter; )
{
path = copy_next_paths_token( paths_iter, &paths_iter );
if( path )
vlc_array_append( arraypaths, path );
}
count = vlc_array_count( arraypaths );
for( i = 0 ; i < count ; i++ )
{
path = vlc_array_item_at_index( arraypaths, i );
if( !path )
continue;
msg_Dbg( p_this, "recursively browsing `%s'", path );
/* Don't go deeper than 5 subdirectories */
AllocatePluginDir( p_this, path, 5 );
free( path );
}
vlc_array_destroy( arraypaths );
free( userpaths );
}
/*****************************************************************************
* AllocatePluginDir: recursively parse a directory to look for plugins
*****************************************************************************/
static void AllocatePluginDir( vlc_object_t *p_this, const char *psz_dir,
int i_maxdepth )
{
/* FIXME: Needs to be ported to wide char on ALL Windows builds */
#ifdef WIN32
# undef opendir
# undef closedir
# undef readdir
#endif
#if defined( UNDER_CE ) || defined( _MSC_VER )
#ifdef UNDER_CE
wchar_t psz_wpath[MAX_PATH + 256];
wchar_t psz_wdir[MAX_PATH];
#endif
char psz_path[MAX_PATH + 256];
WIN32_FIND_DATA finddata;
HANDLE handle;
int rc;
#else
int i_dirlen;
DIR * dir;
struct dirent * file;
#endif
char * psz_file;
if( p_this->p_libvlc->b_die || i_maxdepth < 0 )
{
return;
}
#if defined( UNDER_CE ) || defined( _MSC_VER )
#ifdef UNDER_CE
MultiByteToWideChar( CP_ACP, 0, psz_dir, -1, psz_wdir, MAX_PATH );
rc = GetFileAttributes( psz_wdir );
if( rc<0 || !(rc&FILE_ATTRIBUTE_DIRECTORY) ) return; /* Not a directory */
/* Parse all files in the directory */
swprintf( psz_wpath, L"%ls\\*", psz_wdir );
#else
rc = GetFileAttributes( psz_dir );
if( rc<0 || !(rc&FILE_ATTRIBUTE_DIRECTORY) ) return; /* Not a directory */
#endif
/* Parse all files in the directory */
sprintf( psz_path, "%s\\*", psz_dir );
#ifdef UNDER_CE
handle = FindFirstFile( psz_wpath, &finddata );
#else
handle = FindFirstFile( psz_path, &finddata );
#endif
if( handle == INVALID_HANDLE_VALUE )
{
/* Empty directory */
return;
}
/* Parse the directory and try to load all files it contains. */
do
{
#ifdef UNDER_CE
unsigned int i_len = wcslen( finddata.cFileName );
swprintf( psz_wpath, L"%ls\\%ls", psz_wdir, finddata.cFileName );
sprintf( psz_path, "%s\\%ls", psz_dir, finddata.cFileName );
#else
unsigned int i_len = strlen( finddata.cFileName );
sprintf( psz_path, "%s\\%s", psz_dir, finddata.cFileName );
#endif
/* Skip ".", ".." */
if( !*finddata.cFileName || !strcmp( finddata.cFileName, "." )
|| !strcmp( finddata.cFileName, ".." ) )
{
if( !FindNextFile( handle, &finddata ) ) break;
continue;
}
#ifdef UNDER_CE
if( GetFileAttributes( psz_wpath ) & FILE_ATTRIBUTE_DIRECTORY )
#else
if( GetFileAttributes( psz_path ) & FILE_ATTRIBUTE_DIRECTORY )
#endif
{
AllocatePluginDir( p_this, psz_path, i_maxdepth - 1 );
}
else if( i_len > strlen( LIBEXT )
/* We only load files ending with LIBEXT */
&& !strncasecmp( psz_path + strlen( psz_path)
- strlen( LIBEXT ),
LIBEXT, strlen( LIBEXT ) ) )
{
WIN32_FILE_ATTRIBUTE_DATA attrbuf;
int64_t i_time = 0, i_size = 0;
#ifdef UNDER_CE
if( GetFileAttributesEx( psz_wpath, GetFileExInfoStandard,
&attrbuf ) )
#else
if( GetFileAttributesEx( psz_path, GetFileExInfoStandard,
&attrbuf ) )
#endif
{
i_time = attrbuf.ftLastWriteTime.dwHighDateTime;
i_time <<= 32;
i_time |= attrbuf.ftLastWriteTime.dwLowDateTime;
i_size = attrbuf.nFileSizeHigh;
i_size <<= 32;
i_size |= attrbuf.nFileSizeLow;
}
psz_file = psz_path;
AllocatePluginFile( p_this, psz_file, i_time, i_size );
}
}
while( !p_this->p_libvlc->b_die && FindNextFile( handle, &finddata ) );
/* Close the directory */
FindClose( handle );
#else
dir = opendir( psz_dir );
if( !dir )
{
return;
}
i_dirlen = strlen( psz_dir );
/* Parse the directory and try to load all files it contains. */
while( !p_this->p_libvlc->b_die && ( file = readdir( dir ) ) )
{
struct stat statbuf;
unsigned int i_len;
int i_stat;
/* Skip ".", ".." */
if( !*file->d_name || !strcmp( file->d_name, "." )
|| !strcmp( file->d_name, ".." ) )
{
continue;
}
i_len = strlen( file->d_name );
psz_file = malloc( i_dirlen + 1 + i_len + 1 );
sprintf( psz_file, "%s"DIR_SEP"%s", psz_dir, file->d_name );
i_stat = stat( psz_file, &statbuf );
if( !i_stat && statbuf.st_mode & S_IFDIR )
{
AllocatePluginDir( p_this, psz_file, i_maxdepth - 1 );
}
else if( i_len > strlen( LIBEXT )
/* We only load files ending with LIBEXT */
&& !strncasecmp( file->d_name + i_len - strlen( LIBEXT ),
LIBEXT, strlen( LIBEXT ) ) )
{
int64_t i_time = 0, i_size = 0;
if( !i_stat )
{
i_time = statbuf.st_mtime;
i_size = statbuf.st_size;
}
AllocatePluginFile( p_this, psz_file, i_time, i_size );
}
free( psz_file );
}
/* Close the directory */
closedir( dir );
#endif
}
/*****************************************************************************
* AllocatePluginFile: load a module into memory and initialize it.
*****************************************************************************
* This function loads a dynamically loadable module and allocates a structure
* for its information data. The module can then be handled by module_Need
* and module_Unneed. It can be removed by DeleteModule.
*****************************************************************************/
static int AllocatePluginFile( vlc_object_t * p_this, char * psz_file,
int64_t i_file_time, int64_t i_file_size )
{
module_t * p_module = NULL;
module_cache_t *p_cache_entry = NULL;
/*
* Check our plugins cache first then load plugin if needed
*/
p_cache_entry =
CacheFind( psz_file, i_file_time, i_file_size );
if( !p_cache_entry )
{
p_module = AllocatePlugin( p_this, psz_file );
}
else
{
/* If junk dll, don't try to load it */
if( p_cache_entry->b_junk )
{
p_module = NULL;
}
else
{
module_config_t *p_item = NULL, *p_end = NULL;
p_module = p_cache_entry->p_module;
p_module->b_loaded = false;
/* For now we force loading if the module's config contains
* callbacks or actions.
* Could be optimized by adding an API call.*/
for( p_item = p_module->p_config, p_end = p_item + p_module->confsize;
p_item < p_end; p_item++ )
{
if( p_item->pf_callback || p_item->i_action )
{
p_module = AllocatePlugin( p_this, psz_file );
break;
}
}
if( p_module == p_cache_entry->p_module )
p_cache_entry->b_used = true;
}
}
if( p_module )
{
libvlc_global_data_t *p_libvlc_global = vlc_global();
/* Everything worked fine !
* The module is ready to be added to the list. */
p_module->b_builtin = false;
/* msg_Dbg( p_this, "plugin \"%s\", %s",
p_module->psz_object_name, p_module->psz_longname ); */
vlc_object_attach( p_module, p_libvlc_global->p_module_bank );
if( !p_libvlc_global->p_module_bank->b_cache )
return 0;
#define p_bank p_libvlc_global->p_module_bank
/* Add entry to cache */
p_bank->pp_cache =
realloc( p_bank->pp_cache, (p_bank->i_cache + 1) * sizeof(void *) );
p_bank->pp_cache[p_bank->i_cache] = malloc( sizeof(module_cache_t) );
if( !p_bank->pp_cache[p_bank->i_cache] )
return -1;
p_bank->pp_cache[p_bank->i_cache]->psz_file = strdup( psz_file );
p_bank->pp_cache[p_bank->i_cache]->i_time = i_file_time;
p_bank->pp_cache[p_bank->i_cache]->i_size = i_file_size;
p_bank->pp_cache[p_bank->i_cache]->b_junk = p_module ? 0 : 1;
p_bank->pp_cache[p_bank->i_cache]->b_used = true;
p_bank->pp_cache[p_bank->i_cache]->p_module = p_module;
p_bank->i_cache++;
#undef p_bank
}
return p_module ? 0 : -1;
}
/*****************************************************************************
* AllocatePlugin: load a module into memory and initialize it.
*****************************************************************************
* This function loads a dynamically loadable module and allocates a structure
* for its information data. The module can then be handled by module_Need
* and module_Unneed. It can be removed by DeleteModule.
*****************************************************************************/
static module_t * AllocatePlugin( vlc_object_t * p_this, char * psz_file )
{
module_t * p_module = NULL;
module_handle_t handle;
if( module_Load( p_this, psz_file, &handle ) )
return NULL;
/* Now that we have successfully loaded the module, we can
* allocate a structure for it */
p_module = vlc_module_create( p_this );
if( p_module == NULL )
{
module_Unload( handle );
return NULL;
}
/* We need to fill these since they may be needed by module_Call() */
p_module->psz_filename = psz_file;
p_module->handle = handle;
p_module->b_loaded = true;
/* Initialize the module: fill p_module, default config */
if( module_Call( p_module ) != 0 )
{
/* We couldn't call module_init() */
vlc_object_release( p_module );
module_Unload( handle );
return NULL;
}
DupModule( p_module );
p_module->psz_filename = strdup( p_module->psz_filename );
/* Everything worked fine ! The module is ready to be added to the list. */
p_module->b_builtin = false;
return p_module;
}
/*****************************************************************************
* DupModule: make a plugin module standalone.
*****************************************************************************
* This function duplicates all strings in the module, so that the dynamic
* object can be unloaded. It acts recursively on submodules.
*****************************************************************************/
static void DupModule( module_t *p_module )
{
char **pp_shortcut;
int i_submodule;
for( pp_shortcut = p_module->pp_shortcuts ; *pp_shortcut ; pp_shortcut++ )
{
*pp_shortcut = strdup( *pp_shortcut );
}
/* We strdup() these entries so that they are still valid when the
* module is unloaded. */
p_module->psz_capability = strdup( p_module->psz_capability );
p_module->psz_shortname = p_module->psz_shortname ?
strdup( p_module->psz_shortname ) : NULL;
p_module->psz_longname = strdup( p_module->psz_longname );
p_module->psz_help = p_module->psz_help ? strdup( p_module->psz_help )
: NULL;
for( i_submodule = 0; i_submodule < vlc_internals( p_module )->i_children; i_submodule++ )
{
DupModule( (module_t*)vlc_internals( p_module )->pp_children[ i_submodule ] );
}
}
/*****************************************************************************
* UndupModule: free a duplicated module.
*****************************************************************************
* This function frees the allocations done in DupModule().
*****************************************************************************/
static void UndupModule( module_t *p_module )
{
char **pp_shortcut;
int i_submodule;
for( i_submodule = 0; i_submodule < vlc_internals( p_module )->i_children; i_submodule++ )
{
UndupModule( (module_t*)vlc_internals( p_module )->pp_children[ i_submodule ] );
}
for( pp_shortcut = p_module->pp_shortcuts ; *pp_shortcut ; pp_shortcut++ )
{
free( *pp_shortcut );
}
FREENULL( p_module->psz_object_name );
free( p_module->psz_capability );
free( p_module->psz_shortname );
free( p_module->psz_longname );
free( p_module->psz_help );
}
#endif /* HAVE_DYNAMIC_PLUGINS */
/*****************************************************************************
* AllocateBuiltinModule: initialize a builtin module.
*****************************************************************************
* This function registers a builtin module and allocates a structure
* for its information data. The module can then be handled by module_Need
* and module_Unneed. It can be removed by DeleteModule.
*****************************************************************************/
static int AllocateBuiltinModule( vlc_object_t * p_this,
int ( *pf_entry ) ( module_t * ) )
{
module_t * p_module;
/* Now that we have successfully loaded the module, we can
* allocate a structure for it */
p_module = vlc_module_create( p_this );
if( p_module == NULL )
return -1;
/* Initialize the module : fill p_module->psz_object_name, etc. */
if( pf_entry( p_module ) != 0 )
{
/* With a well-written module we shouldn't have to print an
* additional error message here, but just make sure. */
msg_Err( p_this, "failed calling entry point in builtin module" );
vlc_object_release( p_module );
return -1;
}
/* Everything worked fine ! The module is ready to be added to the list. */
p_module->b_builtin = true;
/* msg_Dbg( p_this, "builtin \"%s\", %s",
p_module->psz_object_name, p_module->psz_longname ); */
vlc_object_attach( p_module, vlc_global()->p_module_bank );
return 0;
}
/*****************************************************************************
* DeleteModule: delete a module and its structure.
*****************************************************************************
* This function can only be called if the module isn't being used.
*****************************************************************************/
static void DeleteModule( module_t * p_module, bool b_detach )
{
assert( p_module );
if( b_detach )
vlc_object_detach( p_module );
/* We free the structures that we strdup()ed in Allocate*Module(). */
#ifdef HAVE_DYNAMIC_PLUGINS
if( !p_module->b_builtin )
{
if( p_module->b_loaded && p_module->b_unloadable )
{
module_Unload( p_module->handle );
}
UndupModule( p_module );
free( p_module->psz_filename );
}
#endif
/* Free and detach the object's children */
while( vlc_internals( p_module )->i_children )
{
vlc_object_t *p_this = vlc_internals( p_module )->pp_children[0];
vlc_object_detach( p_this );
vlc_object_release( p_this );
}
config_Free( p_module );
vlc_object_release( p_module );
}