/*****************************************************************************
* engine.c : Run the playlist and handle its control
*****************************************************************************
* Copyright (C) 1999-2008 the VideoLAN team
*
* Authors: Samuel Hocevar <sam@zoy.org>
* Clément Stenac <zorglub@videolan.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <assert.h>
#include "vlc_common.h"
#include "vlc_sout.h"
#include "vlc_playlist.h"
#include "vlc_interface.h"
#include "playlist_internal.h"
#include "stream_output/stream_output.h" /* sout_DeleteInstance */
/*****************************************************************************
* Local prototypes
*****************************************************************************/
static void VariablesInit( playlist_t *p_playlist );
static void playlist_Destructor( vlc_object_t * p_this );
static void playlist_Destructor( vlc_object_t * p_this );
static int RandomCallback( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval, void *a )
{
(void)psz_cmd; (void)oldval; (void)newval; (void)a;
((playlist_t*)p_this)->b_reset_currently_playing = true;
playlist_Signal( ((playlist_t*)p_this) );
return VLC_SUCCESS;
}
/**
* Create playlist
*
* Create a playlist structure.
* \param p_parent the vlc object that is to be the parent of this playlist
* \return a pointer to the created playlist, or NULL on error
*/
playlist_t * playlist_Create( vlc_object_t *p_parent )
{
static const char playlist_name[] = "playlist";
playlist_t *p_playlist;
bool b_save;
/* Allocate structure */
p_playlist = vlc_custom_create( p_parent, sizeof( *p_playlist ),
VLC_OBJECT_GENERIC, playlist_name );
if( !p_playlist )
return NULL;
TAB_INIT( p_playlist->i_sds, p_playlist->pp_sds );
libvlc_priv(p_parent->p_libvlc)->p_playlist = p_playlist;
VariablesInit( p_playlist );
/* Initialise data structures */
p_playlist->i_last_playlist_id = 0;
p_playlist->p_input = NULL;
p_playlist->gc_date = 0;
p_playlist->b_cant_sleep = false;
ARRAY_INIT( p_playlist->items );
ARRAY_INIT( p_playlist->all_items );
ARRAY_INIT( p_playlist->items_to_delete );
ARRAY_INIT( p_playlist->current );
p_playlist->i_current_index = 0;
p_playlist->b_reset_currently_playing = true;
p_playlist->last_rebuild_date = 0;
p_playlist->b_tree = var_CreateGetBool( p_playlist, "playlist-tree" );
p_playlist->b_doing_ml = false;
p_playlist->b_auto_preparse =
var_CreateGetBool( p_playlist, "auto-preparse" ) ;
PL_LOCK; /* playlist_NodeCreate will check for it */
p_playlist->p_root_category = playlist_NodeCreate( p_playlist, NULL, NULL,
0, NULL );
p_playlist->p_root_onelevel = playlist_NodeCreate( p_playlist, NULL, NULL,
0, p_playlist->p_root_category->p_input );
PL_UNLOCK;
if( !p_playlist->p_root_category || !p_playlist->p_root_onelevel )
return NULL;
/* Create playlist and media library */
PL_LOCK; /* playlist_NodesPairCreate will check for it */
playlist_NodesPairCreate( p_playlist, _( "Playlist" ),
&p_playlist->p_local_category,
&p_playlist->p_local_onelevel, false );
PL_UNLOCK;
p_playlist->p_local_category->i_flags |= PLAYLIST_RO_FLAG;
p_playlist->p_local_onelevel->i_flags |= PLAYLIST_RO_FLAG;
if( !p_playlist->p_local_category || !p_playlist->p_local_onelevel ||
!p_playlist->p_local_category->p_input ||
!p_playlist->p_local_onelevel->p_input )
return NULL;
if( config_GetInt( p_playlist, "media-library") )
{
PL_LOCK; /* playlist_NodesPairCreate will check for it */
playlist_NodesPairCreate( p_playlist, _( "Media Library" ),
&p_playlist->p_ml_category,
&p_playlist->p_ml_onelevel, false );
PL_UNLOCK;
if(!p_playlist->p_ml_category || !p_playlist->p_ml_onelevel)
return NULL;
p_playlist->p_ml_category->i_flags |= PLAYLIST_RO_FLAG;
p_playlist->p_ml_onelevel->i_flags |= PLAYLIST_RO_FLAG;
}
else
{
p_playlist->p_ml_category = p_playlist->p_ml_onelevel = NULL;
}
/* Initial status */
p_playlist->status.p_item = NULL;
p_playlist->status.p_node = p_playlist->p_local_onelevel;
p_playlist->request.b_request = false;
p_playlist->status.i_status = PLAYLIST_STOPPED;
p_playlist->i_sort = SORT_ID;
p_playlist->i_order = ORDER_NORMAL;
b_save = p_playlist->b_auto_preparse;
p_playlist->b_auto_preparse = false;
playlist_MLLoad( p_playlist );
p_playlist->b_auto_preparse = true;
vlc_object_set_destructor( p_playlist, playlist_Destructor );
return p_playlist;
}
/**
* Destroy playlist
*
* Destroy a playlist structure.
* \param p_playlist the playlist object
* \return nothing
*/
static void playlist_Destructor( vlc_object_t * p_this )
{
playlist_t * p_playlist = (playlist_t *)p_this;
if( p_playlist->p_preparse )
{
vlc_object_release( p_playlist->p_preparse );
}
if( p_playlist->p_fetcher )
{
vlc_object_release( p_playlist->p_fetcher );
}
msg_Dbg( p_this, "Destroyed" );
}
/* Destroy remaining objects */
static void ObjectGarbageCollector( playlist_t *p_playlist, bool b_force )
{
if( !b_force )
{
if( mdate() - p_playlist->gc_date < 1000000 )
{
p_playlist->b_cant_sleep = true;
return;
}
else if( p_playlist->gc_date == 0 )
return;
}
p_playlist->b_cant_sleep = false;
}
/* Input Callback */
static void input_state_changed( const vlc_event_t * event, void * data )
{
(void)event;
playlist_t * p_playlist = data;
playlist_Signal( p_playlist );
}
/* Input Callback */
static void input_selected_stream_changed( const vlc_event_t * event, void * data )
{
(void)event;
playlist_t * p_playlist = data;
PL_LOCK;
p_playlist->gc_date = mdate();
vlc_object_signal_unlocked( p_playlist );
PL_UNLOCK;
}
/* Internals */
void playlist_release_current_input( playlist_t * p_playlist )
{
PL_ASSERT_LOCKED;
if( !p_playlist->p_input ) return;
input_thread_t * p_input = p_playlist->p_input;
vlc_event_manager_t * p_em = input_get_event_manager( p_input );
vlc_event_detach( p_em, vlc_InputStateChanged,
input_state_changed, p_playlist );
vlc_event_detach( p_em, vlc_InputSelectedStreamChanged,
input_selected_stream_changed, p_playlist );
p_playlist->p_input = NULL;
/* Release the playlist lock, because we may get stuck
* in vlc_object_release() for some time. */
PL_UNLOCK;
vlc_thread_join( p_input );
vlc_object_release( p_input );
PL_LOCK;
}
void playlist_set_current_input(
playlist_t * p_playlist, input_thread_t * p_input )
{
PL_ASSERT_LOCKED;
playlist_release_current_input( p_playlist );
if( p_input )
{
vlc_object_yield( p_input );
p_playlist->p_input = p_input;
vlc_event_manager_t * p_em = input_get_event_manager( p_input );
vlc_event_attach( p_em, vlc_InputStateChanged,
input_state_changed, p_playlist );
vlc_event_attach( p_em, vlc_InputSelectedStreamChanged,
input_selected_stream_changed, p_playlist );
}
}
/** Get current playing input.
*/
input_thread_t * playlist_CurrentInput( playlist_t * p_playlist )
{
input_thread_t * p_input;
PL_LOCK;
p_input = p_playlist->p_input;
if( p_input ) vlc_object_yield( p_input );
PL_UNLOCK;
return p_input;
}
/**
* @}
*/
/** Accessor for status item and status nodes.
*/
playlist_item_t * get_current_status_item( playlist_t * p_playlist )
{
PL_ASSERT_LOCKED;
return p_playlist->status.p_item;
}
playlist_item_t * get_current_status_node( playlist_t * p_playlist )
{
PL_ASSERT_LOCKED;
return p_playlist->status.p_node;
}
void set_current_status_item( playlist_t * p_playlist,
playlist_item_t * p_item )
{
PL_ASSERT_LOCKED;
if( p_playlist->status.p_item &&
p_playlist->status.p_item->i_flags & PLAYLIST_REMOVE_FLAG &&
p_playlist->status.p_item != p_item )
{
/* It's unsafe given current design to delete a playlist item :(
playlist_ItemDelete( p_playlist->status.p_item ); */
}
p_playlist->status.p_item = p_item;
}
void set_current_status_node( playlist_t * p_playlist,
playlist_item_t * p_node )
{
PL_ASSERT_LOCKED;
if( p_playlist->status.p_node &&
p_playlist->status.p_node->i_flags & PLAYLIST_REMOVE_FLAG &&
p_playlist->status.p_node != p_node )
{
/* It's unsafe given current design to delete a playlist item :(
playlist_ItemDelete( p_playlist->status.p_node ); */
}
p_playlist->status.p_node = p_node;
}
/**
* Main loop
*
* Main loop for the playlist. It should be entered with the
* playlist lock (otherwise input event may be lost)
* \param p_playlist the playlist object
* \return nothing
*/
void playlist_MainLoop( playlist_t *p_playlist )
{
playlist_item_t *p_item = NULL;
bool b_playexit = var_GetBool( p_playlist, "play-and-exit" );
PL_ASSERT_LOCKED;
if( p_playlist->b_reset_currently_playing &&
mdate() - p_playlist->last_rebuild_date > 30000 ) // 30 ms
{
ResetCurrentlyPlaying( p_playlist, var_GetBool( p_playlist, "random" ),
get_current_status_item( p_playlist ) );
p_playlist->last_rebuild_date = mdate();
}
check_input:
/* If there is an input, check that it doesn't need to die. */
if( p_playlist->p_input )
{
if( p_playlist->request.b_request && !p_playlist->p_input->b_die )
{
PL_DEBUG( "incoming request - stopping current input" );
input_StopThread( p_playlist->p_input );
}
/* This input is dead. Remove it ! */
if( p_playlist->p_input->b_dead )
{
int i_activity;
input_thread_t *p_input;
sout_instance_t **pp_sout =
&libvlc_priv(p_playlist->p_libvlc)->p_sout;
PL_DEBUG( "dead input" );
p_input = p_playlist->p_input;
assert( *pp_sout == NULL );
if( var_CreateGetBool( p_input, "sout-keep" ) )
*pp_sout = input_DetachSout( p_input );
/* Destroy input */
playlist_release_current_input( p_playlist );
p_playlist->gc_date = mdate();
p_playlist->b_cant_sleep = true;
i_activity= var_GetInteger( p_playlist, "activity" );
var_SetInteger( p_playlist, "activity", i_activity -
DEFAULT_INPUT_ACTIVITY );
goto check_input;
}
/* This input is dying, let it do */
else if( p_playlist->p_input->b_die )
{
PL_DEBUG( "dying input" );
PL_UNLOCK;
msleep( INTF_IDLE_SLEEP );
PL_LOCK;
goto check_input;
}
/* This input has finished, ask it to die ! */
else if( p_playlist->p_input->b_error
|| p_playlist->p_input->b_eof )
{
PL_DEBUG( "finished input" );
input_StopThread( p_playlist->p_input );
/* No need to wait here, we'll wait in the p_input->b_die case */
goto check_input;
}
else if( p_playlist->p_input->i_state != INIT_S )
{
ObjectGarbageCollector( p_playlist, false );
}
}
else
{
/* No input. Several cases
* - No request, running status -> start new item
* - No request, stopped status -> collect garbage
* - Request, running requested -> start new item
* - Request, stopped requested -> collect garbage
*/
int i_status = p_playlist->request.b_request ?
p_playlist->request.i_status : p_playlist->status.i_status;
if( i_status != PLAYLIST_STOPPED )
{
msg_Dbg( p_playlist, "starting new item" );
p_item = playlist_NextItem( p_playlist );
if( p_item == NULL )
{
msg_Dbg( p_playlist, "nothing to play" );
p_playlist->status.i_status = PLAYLIST_STOPPED;
if( b_playexit == true )
{
msg_Info( p_playlist, "end of playlist, exiting" );
vlc_object_kill( p_playlist->p_libvlc );
}
ObjectGarbageCollector( p_playlist, true );
return;
}
playlist_PlayItem( p_playlist, p_item );
/* playlist_PlayItem loose input event, we need to recheck */
goto check_input;
}
else
{
const bool b_gc_forced = p_playlist->status.i_status != PLAYLIST_STOPPED;
p_playlist->status.i_status = PLAYLIST_STOPPED;
/* Collect garbage */
ObjectGarbageCollector( p_playlist, b_gc_forced );
}
}
}
/**
* Last loop
*
* The playlist is dying so do the last loop
* \param p_playlist the playlist object
* \return nothing
*/
void playlist_LastLoop( playlist_t *p_playlist )
{
/* If there is an input, kill it */
while( 1 )
{
PL_LOCK;
if( p_playlist->p_input == NULL )
{
PL_UNLOCK;
break;
}
if( p_playlist->p_input->b_dead )
{
/* remove input */
playlist_release_current_input( p_playlist );
/* sout-keep: no need to anything here.
* The last input will destroy its sout, if any, by itself */
PL_UNLOCK;
continue;
}
else if( p_playlist->p_input->b_die )
{
/* This input is dying, leave it alone */
;
}
else if( p_playlist->p_input->b_error || p_playlist->p_input->b_eof )
{
input_StopThread( p_playlist->p_input );
PL_UNLOCK;
continue;
}
else
{
p_playlist->p_input->b_eof = 1;
}
PL_UNLOCK;
msleep( INTF_IDLE_SLEEP );
}
#ifdef ENABLE_SOUT
/* close the remaining sout-keep (if there was no input atm) */
sout_instance_t *p_sout = libvlc_priv (p_playlist->p_libvlc)->p_sout;
if (p_sout)
sout_DeleteInstance( p_sout );
#endif
/* Core should have terminated all SDs before the playlist */
/* TODO: It fails to do so when not playing anything -- Courmisch */
playlist_ServicesDiscoveryKillAll( p_playlist );
playlist_MLDump( p_playlist );
vlc_object_kill( p_playlist->p_preparse );
vlc_thread_join( p_playlist->p_preparse );
vlc_object_kill( p_playlist->p_fetcher );
vlc_thread_join( p_playlist->p_fetcher );
PL_LOCK;
/* Release the current node */
set_current_status_node( p_playlist, NULL );
/* Release the current item */
set_current_status_item( p_playlist, NULL );
FOREACH_ARRAY( playlist_item_t *p_del, p_playlist->all_items )
free( p_del->pp_children );
vlc_gc_decref( p_del->p_input );
free( p_del );
FOREACH_END();
ARRAY_RESET( p_playlist->all_items );
FOREACH_ARRAY( playlist_item_t *p_del, p_playlist->items_to_delete )
free( p_del->pp_children );
vlc_gc_decref( p_del->p_input );
free( p_del );
FOREACH_END();
ARRAY_RESET( p_playlist->items_to_delete );
ARRAY_RESET( p_playlist->items );
ARRAY_RESET( p_playlist->current );
PL_UNLOCK;
}
/**
* Preparse loop
*
* Main loop for preparser queue
* \param p_obj items to preparse
* \return nothing
*/
void playlist_PreparseLoop( playlist_preparse_t *p_obj )
{
playlist_t *p_playlist = (playlist_t *)p_obj->p_parent;
input_item_t *p_current;
int i_activity;
vlc_object_lock( p_obj );
while( vlc_object_alive( p_obj ) )
{
if( p_obj->i_waiting == 0 )
{
vlc_object_wait( p_obj );
continue;
}
p_current = p_obj->pp_waiting[0];
REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 );
vlc_object_unlock( p_obj );
PL_LOCK;
if( p_current )
{
if( p_current->i_type == ITEM_TYPE_FILE )
{
stats_TimerStart( p_playlist, "Preparse run",
STATS_TIMER_PREPARSE );
/* Do not preparse if it is already done (like by playing it) */
if( !input_item_IsPreparsed( p_current ) )
{
PL_UNLOCK;
input_Preparse( p_playlist, p_current );
PL_LOCK;
}
stats_TimerStop( p_playlist, STATS_TIMER_PREPARSE );
PL_UNLOCK;
input_item_SetPreparsed( p_current, true );
var_SetInteger( p_playlist, "item-change", p_current->i_id );
PL_LOCK;
}
/* If we haven't retrieved enough meta, add to secondary queue
* which will run the "meta fetchers".
* This only checks for meta, not for art
* \todo don't do this for things we won't get meta for, like vids
*/
char *psz_arturl = input_item_GetArtURL( p_current );
char *psz_name = input_item_GetName( p_current );
if( p_playlist->p_fetcher->i_art_policy == ALBUM_ART_ALL &&
( !psz_arturl || strncmp( psz_arturl, "file://", 7 ) ) )
{
PL_DEBUG("meta ok for %s, need to fetch art", psz_name );
vlc_object_lock( p_playlist->p_fetcher );
if( vlc_object_alive( p_playlist->p_fetcher ) )
{
INSERT_ELEM( p_playlist->p_fetcher->pp_waiting,
p_playlist->p_fetcher->i_waiting,
p_playlist->p_fetcher->i_waiting, p_current);
vlc_object_signal_unlocked( p_playlist->p_fetcher );
}
else
vlc_gc_decref( p_current );
vlc_object_unlock( p_playlist->p_fetcher );
}
else
{
PL_DEBUG( "no fetch required for %s (art currently %s)",
psz_name, psz_arturl );
vlc_gc_decref( p_current );
}
free( psz_name );
free( psz_arturl );
PL_UNLOCK;
}
else
PL_UNLOCK;
vlc_object_lock( p_obj );
i_activity = var_GetInteger( p_playlist, "activity" );
if( i_activity < 0 ) i_activity = 0;
vlc_object_unlock( p_obj );
/* Sleep at least 1ms */
msleep( (i_activity+1) * 1000 );
vlc_object_lock( p_obj );
}
while( p_obj->i_waiting > 0 )
{
vlc_gc_decref( p_obj->pp_waiting[0] );
REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 );
}
vlc_object_unlock( p_obj );
}
/**
* Fetcher loop
*
* Main loop for secondary preparser queue
* \param p_obj items to preparse
* \return nothing
*/
void playlist_FetcherLoop( playlist_fetcher_t *p_obj )
{
playlist_t *p_playlist = (playlist_t *)p_obj->p_parent;
input_item_t *p_item;
int i_activity;
vlc_object_lock( p_obj );
while( vlc_object_alive( p_obj ) )
{
if( p_obj->i_waiting == 0 )
{
vlc_object_wait( p_obj );
continue;
}
p_item = p_obj->pp_waiting[0];
REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 );
vlc_object_unlock( p_obj );
if( p_item )
{
int i_ret;
/* Check if it is not yet preparsed and if so wait for it (at most 0.5s)
* (This can happen if we fetch art on play)
* FIXME this doesn't work if we need to fetch meta before art ... */
for( i_ret = 0; i_ret < 10 && !input_item_IsPreparsed( p_item ); i_ret++ )
{
bool b_break;
PL_LOCK;
b_break = ( !p_playlist->p_input || input_GetItem(p_playlist->p_input) != p_item ||
p_playlist->p_input->b_die || p_playlist->p_input->b_eof || p_playlist->p_input->b_error );
PL_UNLOCK;
if( b_break )
break;
msleep( 50000 );
}
i_ret = input_ArtFind( p_playlist, p_item );
if( i_ret == 1 )
{
PL_DEBUG( "downloading art for %s", p_item->psz_name );
if( input_DownloadAndCacheArt( p_playlist, p_item ) )
input_item_SetArtNotFound( p_item, true );
else {
input_item_SetArtFetched( p_item, true );
var_SetInteger( p_playlist, "item-change",
p_item->i_id );
}
}
else if( i_ret == 0 ) /* Was in cache */
{
PL_DEBUG( "found art for %s in cache", p_item->psz_name );
input_item_SetArtFetched( p_item, true );
var_SetInteger( p_playlist, "item-change", p_item->i_id );
}
else
{
PL_DEBUG( "art not found for %s", p_item->psz_name );
input_item_SetArtNotFound( p_item, true );
}
vlc_gc_decref( p_item );
}
vlc_object_lock( p_obj );
i_activity = var_GetInteger( p_playlist, "activity" );
if( i_activity < 0 ) i_activity = 0;
vlc_object_unlock( p_obj );
/* Sleep at least 1ms */
msleep( (i_activity+1) * 1000 );
vlc_object_lock( p_obj );
}
while( p_obj->i_waiting > 0 )
{
vlc_gc_decref( p_obj->pp_waiting[0] );
REMOVE_ELEM( p_obj->pp_waiting, p_obj->i_waiting, 0 );
}
vlc_object_unlock( p_obj );
}
static void VariablesInit( playlist_t *p_playlist )
{
vlc_value_t val;
/* These variables control updates */
var_Create( p_playlist, "intf-change", VLC_VAR_BOOL );
val.b_bool = true;
var_Set( p_playlist, "intf-change", val );
var_Create( p_playlist, "item-change", VLC_VAR_INTEGER );
val.i_int = -1;
var_Set( p_playlist, "item-change", val );
var_Create( p_playlist, "item-deleted", VLC_VAR_INTEGER );
val.i_int = -1;
var_Set( p_playlist, "item-deleted", val );
var_Create( p_playlist, "item-append", VLC_VAR_ADDRESS );
var_Create( p_playlist, "playlist-current", VLC_VAR_INTEGER );
val.i_int = -1;
var_Set( p_playlist, "playlist-current", val );
var_Create( p_playlist, "activity", VLC_VAR_INTEGER );
var_SetInteger( p_playlist, "activity", 0 );
/* Variables to control playback */
var_CreateGetBool( p_playlist, "play-and-stop" );
var_CreateGetBool( p_playlist, "play-and-exit" );
var_CreateGetBool( p_playlist, "random" );
var_CreateGetBool( p_playlist, "repeat" );
var_CreateGetBool( p_playlist, "loop" );
var_AddCallback( p_playlist, "random", RandomCallback, NULL );
}