#ifndef OGSPRITE_H #define OGSPRITE_H #include "objgfx30.h" class ogSprite { protected: void * image; uInt32 imageSize; ogRGBA* pal; uInt32 width, height; uInt32 bitDepth; // make this 32-bit just for alignment purposes uInt32 RFP; uInt32 GFP; uInt32 BFP; uInt32 AFP; uInt32 RShift; uInt32 GShift; uInt32 BShift; uInt32 AShift; uInt32 tColour; // original transparent colour uInt32 getPixel(void *); void setPixel(void *, uInt32); void unpackRGB(uInt32, uInt8&, uInt8&, uInt8&); public: ogSprite(void); void get(ogSurface&, int32, int32, int32, int32); uInt32 getHeight(void) { return height; } uInt32 getSize(void); uInt32 getWidth(void) { return width; } bool load(const char *); virtual bool loadFrom(const char *, uInt32); virtual void put(ogSurface&, int32, int32); bool save(const char *); virtual bool saveTo(const char *, int32); virtual ~ogSprite(void); }; // ogSprite #endif