# Microsoft Developer Studio Project File - Name="winmgr" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=winmgr - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "winmgr.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "winmgr.mak" CFG="winmgr - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "winmgr - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "winmgr - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "winmgr - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\bin" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /O2 /D "NDEBUG" /D "__MOBIUS__" /D "KERNEL" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel.lib ..\crt0dll.obj /nologo /base:"@..\..\bin\coffbase.txt,winmgr" /subsystem:windows /dll /machine:I386 /nodefaultlib /implib:"..\..\lib/winmgr.lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "winmgr - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\bin" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "_DEBUG" /D "__MOBIUS__" /D "KERNEL" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel.lib ..\crt0dll.obj /nologo /base:"@..\..\bin\coffbase.txt,winmgr" /subsystem:windows /dll /incremental:no /debug /debugtype:coff /machine:I386 /nodefaultlib /implib:"..\..\lib/winmgr.lib" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "winmgr - Win32 Release" # Name "winmgr - Win32 Debug" # Begin Group "Source" # PROP Default_Filter ".c;.cpp;.rc" # Begin Source File SOURCE=.\ClipSurface.cpp # End Source File # Begin Source File SOURCE=.\common.c # End Source File # Begin Source File SOURCE=.\console.cpp # End Source File # Begin Source File SOURCE=.\DesktopWnd.cpp # End Source File # Begin Source File SOURCE=.\font.cpp # End Source File # Begin Source File SOURCE=.\font1.c # End Source File # Begin Source File SOURCE=.\font2.c # End Source File # Begin Source File SOURCE=.\fontbfd.cpp # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\gfxcons.cpp # End Source File # Begin Source File SOURCE=.\main.cpp # End Source File # Begin Source File SOURCE=.\MsgQueue.cpp # End Source File # Begin Source File SOURCE=.\ResFont.cpp # End Source File # Begin Source File SOURCE=.\S3Graphics.cpp # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\surface.cpp # End Source File # Begin Source File SOURCE=.\trio.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\trio2.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\vga8.cpp # End Source File # Begin Source File SOURCE=.\Window.cpp # End Source File # Begin Source File SOURCE=.\WindowServer.cpp # End Source File # Begin Source File SOURCE=.\winframe.cpp # End Source File # Begin Source File SOURCE=.\winmgr.rc # End Source File # End Group # Begin Group "Headers" # PROP Default_Filter ".h" # Begin Group "gui" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\include\gui\font.h # End Source File # Begin Source File SOURCE=..\..\include\gui\surface.h # End Source File # Begin Source File SOURCE=..\..\include\gui\winserve.h # End Source File # End Group # Begin Source File SOURCE=.\ClipSurface.h # End Source File # Begin Source File SOURCE=.\console.h # End Source File # Begin Source File SOURCE=.\DesktopWnd.h # End Source File # Begin Source File SOURCE=.\gfxcons.h # End Source File # Begin Source File SOURCE=.\MsgQueue.h # End Source File # Begin Source File SOURCE=.\palette.h # End Source File # Begin Source File SOURCE=.\ResFont.h # End Source File # Begin Source File SOURCE=.\S3Graphics.h # End Source File # Begin Source File SOURCE=.\surface.h # End Source File # Begin Source File SOURCE=.\Window.h # End Source File # Begin Source File SOURCE=.\WindowServer.h # End Source File # Begin Source File SOURCE=.\winframe.h # End Source File # End Group # Begin Group "Resources" # PROP Default_Filter ".fnt" # Begin Source File SOURCE=.\res\84.fnt # End Source File # Begin Source File SOURCE=.\res\85.fnt # End Source File # Begin Source File SOURCE=.\res\86.fnt # End Source File # Begin Source File SOURCE=.\res\87.fnt # End Source File # Begin Source File SOURCE=.\res\88.fnt # End Source File # Begin Source File SOURCE=.\res\89.fnt # End Source File # End Group # End Target # End Project