#include <objgfx30.h> #include <ogFont.h> #include <vWindow.h> extern "C" { #include <stdio.h> #include <stdlib.h> } int main() { bool result; ogBitFont * font = new ogBitFont(); vWindow * window = new vWindow(); printf("[%i]\n",window->vCreate()); window->ogClear(window->ogRGB(0,0,255)); if (window->ogGetPixel(0,0) == window->ogRGB(0,0,255)) printf("ogClear worked\n"); if (window->ogGetPixel(-1,-1) == window->ogRGB(0,0,255)) printf("problem with ogRGB!!!!!\n"); result = font->load("PACMAN.DPF"); printf("Font Loaded: [0x%X]\n",(int)result); font->setFGColor(0,255,0); font->setBGColor(255,0,0); printf("Muffin!\n"); printf("Command 1\n"); window->vSDECommand(1); printf("Command 3\n"); window->vSDECommand(3); printf("Load Font\n"); font->putString(*window,0x0,0x0,"this is a test"); window->vSDECommand(3); window->vSDECommand(4); return(0); }