#ifndef OGDISPLAY_VESA_H
#define OGDISPLAY_VESA_H
#include "objgfx30.h"
struct TMode_Rec {
uInt16 ModeAttributes __attribute__((packed));
uInt8 WindowAFlags __attribute__((packed));
uInt8 WindowBFlags __attribute__((packed));
uInt16 Granularity __attribute__((packed));
uInt16 WindowSize __attribute__((packed));
uInt16 WindowASeg __attribute__((packed));
uInt16 WindowBSeg __attribute__((packed));
void* BankSwitch __attribute__((packed));
uInt16 BytesPerLine __attribute__((packed));
uInt16 xRes __attribute__((packed));
uInt16 yRes __attribute__((packed));
uInt8 CharWidth __attribute__((packed));
uInt8 CharHeight __attribute__((packed));
uInt8 NumBitPlanes __attribute__((packed));
uInt8 BitsPerPixel __attribute__((packed));
uInt8 NumberOfBanks __attribute__((packed));
uInt8 MemoryModel __attribute__((packed));
uInt8 BankSize __attribute__((packed));
uInt8 NumOfImagePages __attribute__((packed));
uInt8 Reserved __attribute__((packed));
// Direct colour fields (required for Direct/6 and YUV/7 memory models
uInt8 RedMaskSize __attribute__((packed));
uInt8 RedFieldPosition __attribute__((packed));
uInt8 GreenMaskSize __attribute__((packed));
uInt8 GreenFieldPosition __attribute__((packed));
uInt8 BlueMaskSize __attribute__((packed));
uInt8 BlueFieldPosition __attribute__((packed));
uInt8 AlphaMaskSize __attribute__((packed));
uInt8 AlphaFieldPosition __attribute__((packed));
uInt8 DirectColourMode __attribute__((packed));
// VESA 2.0 specific fields
uInt32 physBasePtr __attribute__((packed));
void* OffScreenMemOffset __attribute__((packed));
uInt16 OffScreenMemSize __attribute__((packed));
uInt8 paddington[461] __attribute__((packed));
};
struct TVESA_Rec {
char VBESignature[4] __attribute__((packed));
uInt8 minVersion __attribute__((packed));
uInt8 majVersion __attribute__((packed));
uInt32 OEMStringPtr __attribute__((packed));
uInt32 Capabilities __attribute__((packed));
uInt32 VideoModePtr __attribute__((packed));
uInt16 TotalMemory __attribute__((packed));
// VESA 2.0 specific fields
uInt16 OEMSoftwareRev __attribute__((packed));
uInt32 OEMVendorNamePtr __attribute__((packed));
uInt32 OEMProductNamePtr __attribute__((packed));
uInt32 OEMProductRevPtr __attribute__((packed));
uInt8 paddington[474] __attribute__((packed));
};
class ogDisplay_VESA : public ogSurface {
protected:
uInt16 ScreenSelector;
TVESA_Rec* VESARec;
TMode_Rec* ModeRec;
bool InGraphics;
uInt16 findMode(uInt32, uInt32, uInt32);
void getModeInfo(uInt16);
void getVESAInfo(void);
void setMode(uInt16);
virtual uInt32 rawGetPixel(uInt32, uInt32);
virtual void rawSetPixel(uInt32, uInt32, uInt32);
virtual void rawLine(uInt32, uInt32, uInt32, uInt32, uInt32);
void setPal(void);
public:
ogDisplay_VESA(void);
virtual bool ogAvail(void);
virtual bool ogAlias(ogSurface&, uInt32, uInt32, uInt32, uInt32);
virtual void ogClear(uInt32);
virtual bool ogClone(ogSurface&);
virtual void ogCopyLineTo(uInt32, uInt32, const void *, uInt32);
virtual void ogCopyLineFrom(uInt32, uInt32, void *, uInt32);
virtual void ogCopyPal(ogSurface&);
virtual bool ogCreate(uInt32, uInt32, ogPixelFmt);
virtual uInt32 ogGetPixel(int32, int32);
virtual void * ogGetPtr(uInt32, uInt32);
virtual void ogHLine(int32, int32, int32, uInt32);
virtual bool ogLoadPal(const char *);
virtual void ogSetPixel(int32, int32, uInt32);
virtual void ogSetRGBPalette(uInt8, uInt8, uInt8, uInt8);
virtual void ogVFlip(void);
virtual void ogVLine(int32, int32, int32, uInt32);
virtual ~ogDisplay_VESA(void);
}; // ogDisplay_VESA
#endif