#ifndef OGBLIT_H
#define OGBLIT_H
#include "ogSprite.h"
class ogBlit: public ogSprite {
protected:
uInt8 * blitMask;
uInt32 blitMaskSize;
uInt32 totalPixCount;
int32 startX, startY;
int32 endX, endY;
void blitSize(ogSurface&, int32, int32, int32, int32);
void getBlitMask(ogSurface&, int32, int32);
public:
ogBlit(void);
virtual void get(ogSurface&, int32, int32, int32, int32);
void getBlitWithMask(ogSurface&, int32, int32);
uInt32 getBlitMaskSize(void) { return blitMaskSize; }
virtual uInt32 getSize(void);
virtual bool loadFrom(const char *, uInt32);
virtual void put(ogSurface&, int32, int32);
virtual bool saveTo(const char *, int32);
virtual ~ogBlit(void);
}; // ogBlit
#endif