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Scratch / mobius / src / drivers / video / video.h
#ifndef __VGA_H
#define __VGA_H

#ifdef __cplusplus
extern "C"
{
#endif

#include <os/video.h>

// I/O addresses for VGA registers
#define VGA_AC_INDEX		0x3C0
#define VGA_AC_WRITE		0x3C0
#define VGA_AC_READ			0x3C1
#define VGA_MISC_WRITE		0x3C2
#define VGA_SEQ_INDEX		0x3C4
#define VGA_SEQ_DATA		0x3C5
#define VGA_DAC_READ_INDEX	0x3C7
#define VGA_DAC_WRITE_INDEX	0x3C8
#define VGA_DAC_DATA		0x3C9
#define VGA_MISC_READ		0x3CC
#define VGA_GC_INDEX		0x3CE
#define VGA_GC_DATA			0x3CF
#define VGA_CRTC_INDEX		0x3D4
#define VGA_CRTC_DATA		0x3D5
#define VGA_INSTAT_READ		0x3DA

// number of registers in each VGA unit
#define NUM_CRTC_REGS	25
#define NUM_AC_REGS		21
#define NUM_GC_REGS		9
#define NUM_SEQ_REGS	5
#define NUM_OTHER_REGS	1
#define NUM_REGS		(NUM_CRTC_REGS + NUM_AC_REGS + NUM_GC_REGS + \
							+ NUM_SEQ_REGS + NUM_OTHER_REGS)

#define _CRTCBaseAdr		0x3c0

typedef struct video_t video_t;
struct video_t
{
	void (*vidClose)(video_t *vid);
	int  (*vidEnumModes)(video_t *vid, unsigned index, videomode_t *mode);
	bool (*vidSetMode)(video_t *vid, videomode_t *mode);

	void (*vidPutPixel)(video_t *vid, int x, int y, pixel_t c);
	pixel_t (*vidGetPixel)(video_t *vid, int x, int y);
	void (*vidHLine)(video_t *vid, int x1, int x2, int y, pixel_t c);
	void (*vidVLine)(video_t *vid, int x, int y1, int y2, pixel_t c);
	void (*vidLine)(video_t *vid, int x1, int y1, int x2, int y2, pixel_t d);
	void (*vidFillRect)(video_t *vid, int x1, int y1, int x2, int y2, pixel_t c);
	void (*vidTextOut)(video_t *vid, int x, int y, vga_font_t *font, 
		const wchar_t *str, size_t len, pixel_t fg, pixel_t bg);
};

#define VID_ENUM_CONTINUE	1
#define VID_ENUM_ERROR		0
#define VID_ENUM_STOP		-1

#ifdef __cplusplus
}
#endif

#endif